Three JS: Orbit Controls and camera.up.set
javascript, three.js
Solution
This was recently fixed . If you get the latest three.js dev version from https://github.com/mrdoob/three.js/tree/dev , you can just set `camera.up` and OrbitControls will behave accordingly.
Problem
I'm trying to get Orbit Controls to work when I set the camera to : ``` camera.up.set(0,0,1) ``` This ends up not orbiting properly, and some unanswered questions out there call out the issue: Three.js: way to change the up axis? Can anyone provide information for how to change the rotation axis of the orbit?