Three.js: way to change the up axis?

camera, three.js

Solution

You can set the camera `up` vector like so:

camera.up.set( 0, 0, 1 );

Then when you call `camera.lookAt( point )`, it will work as you expect.

Edit: Updated to three.js r.68

Problem

I see that the ColladaLoader has a way to set the upAxis to 'Z' ... is there a way to do that in Three.js proper so that the camera's up axis is Z? Thanks!

Original source