Three.js: way to change the up axis?
camera, three.js
Solution
You can set the camera `up` vector like so:
camera.up.set( 0, 0, 1 );
Then when you call `camera.lookAt( point )`, it will work as you expect.
Edit: Updated to three.js r.68
Problem
I see that the ColladaLoader has a way to set the upAxis to 'Z' ... is there a way to do that in Three.js proper so that the camera's up axis is Z? Thanks!