Iterate Over Struct; Easily Display Struct Fields And Values In a RichEdit Box
c++, c++builder-5, richedit, struct, user-interface
Solution
`BOOST_FUSION_ADAPT_STRUCT` seems to fit well here. For example:
// Your existing struct
struct Foo
{
int i;
bool j;
char k[100];
};
// Generate an adapter allowing to view "Foo" as a Boost.Fusion sequence
BOOST_FUSION_ADAPT_STRUCT(
Foo,
(int, i)
(bool, j)
(char, k[100])
)
// The action we will call on each member of Foo
struct AppendToTextBox
{
AppendToTextBox(RichEditControl& Ctrl) : m_Ctrl(Ctrl){}
template<typename T>
void operator()(T& t)const
{
m_Ctrl.Lines.Append(boost::lexical_cast<std::string>(t));
}
RichEditControl& m_Ctrl;
};
// Usage:
void FillTextBox(Foo& F, RichEditControl& Ctrl)
{
boost::fusion::for_each(F, AppendToTextBox(Ctrl));
}
Problem
Is there an easier way to display the `struct` fields and their corresponding values in `RichEdit` control? This is what I am doing now: ``` AnsiString s; s = IntToStr(wfc.fontColor); RichEdit1->Lines->Append(s); ``` etc... Is there an easier way than having to individually call each one? I want to read a binary file and then display the corresponding structure in a `RichEdit` control for a small utility I am building and have found no other way. I know how to read binary files and read the values into the `struct` already.