Sprite.setImage() in andengine
andengine, android, sprite
Solution
I think use TextureRegion is a better way to change sprite's image.
Add the following code in org.anddev.andengine.entity.sprite
public void setTextureRegion(TextureRegion textureRegion) {
this.mTextureRegion = textureRegion;
}
Then you can change image by this method. You can check the andengine samples to see how to create a texture region from an image.
PS, if `mTextureRegion` is final, just remove the `final` syntax.
Problem
I'm developing a game for Android using andEngine. I have to change sprite images dynamically. In J2ME, i used ``` sprite.setImage("img.png"); ``` But in andengine, i not able to find method ``` //sprite.setImage(?); -In andengine ``` Any solutions ?