Type Checking: typeof, GetType, or is?

c#, gettype, typeof, types

Solution

All are different.

- `typeof` takes a type name (which you specify at compile time).

- `GetType` gets the runtime type of an instance.

- `is` returns true if an instance is in the inheritance tree.

Example

class Animal { } 
class Dog : Animal { }

void PrintTypes(Animal a) { 
    Console.WriteLine(a.GetType() == typeof(Animal)); // false 
    Console.WriteLine(a is Animal);                   // true 
    Console.WriteLine(a.GetType() == typeof(Dog));    // true
    Console.WriteLine(a is Dog);                      // true 
}

Dog spot = new Dog(); 
PrintTypes(spot);

What about `typeof(T)`? Is it also resolved at compile time?

Yes. T is always what the type of the expression is. Remember, a generic method is basically a whole bunch of methods with the appropriate type. Example:

string Foo<T>(T parameter) { return typeof(T).Name; }

Animal probably_a_dog = new Dog();
Dog    definitely_a_dog = new Dog();

Foo(probably_a_dog); // this calls Foo<Animal> and returns "Animal"
Foo<Animal>(probably_a_dog); // this is exactly the same as above
Foo<Dog>(probably_a_dog); // !!! This will not compile. The parameter expects a Dog, you cannot pass in an Animal.

Foo(definitely_a_dog); // this calls Foo<Dog> and returns "Dog"
Foo<Dog>(definitely_a_dog); // this is exactly the same as above.
Foo<Animal>(definitely_a_dog); // this calls Foo<Animal> and returns "Animal". 
Foo((Animal)definitely_a_dog); // this does the same as above, returns "Animal"

Problem

I've seen many people use the following code: ``` Type t = typeof(SomeType); if (t == typeof(int)) // Some code here ``` But I know you could also do this: ``` if (obj1.GetType() == typeof(int)) // Some code here ``` Or this: ``` if (obj1 is int) // Some code here ``` Personally, I feel the last one is the cleanest, but is there something I'm missing? Which one is the best to use, or is it personal preference?

Original source

Related problems