How to get around the warning "rvalue used as lvalue"?

c++, directx, visual-c++

Solution

You are taking the address of a temporary. You can't do that. Declare your vectors beforehand:

D3DXVECTOR3 a(0.0f, 10.0f, 0.0f)
            ,b(0.0f, 0.0f, 0.0f)
            ,c(0.0f, 0.0f, 1.0f);
D3DXMatrixLookAtLH(&matView, &a, &b, &c);

Note that I ignored your "without additional lines of code?" requirement, because that's a stupid requirement.

Problem

I'm using this tutorial, but when I compile the code from it: ``` D3DXMatrixLookAtLH( &matView, &D3DXVECTOR3(0.0f, 10.0f, 0.0f), // warning C4238 &D3DXVECTOR3(0.0f, 0.0f, 0.0f), // warning C4238 &D3DXVECTOR3(0.0f, 0.0f, 1.0f) // warning C4238 ); ``` I get: warning C4238: nonstandard extension used : class rvalue used as lvalue What is the proper (warningless) way of doing this without additional lines of code? Also, I'm wondering what is so bad about that line of code? Why does it even give warning if it works just fine? Or does it...?

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