What does the restrict keyword mean in C++?
c++, restrict-qualifier
Solution
As others said, it means nothing as of C++14, so let's consider the `__restrict__` GCC extension which does the same as the C99 `restrict`.
C99
`restrict` says that two pointers cannot point to overlapping memory regions. The most common usage is for function arguments.
This restricts how the function can be called, but allows for more compile optimizations.
If the caller does not follow the `restrict` contract, undefined behavior can occur.
The C99 N1256 draft 6.7.3/7 "Type qualifiers" says:
The intended use of the restrict qualifier (like the register storage class) is to promote optimization, and deleting all instances of the qualifier from all preprocessing translation units composing a conforming program does not change its meaning (i.e., observable behavior).
and 6.7.3.1 "Formal definition of restrict" gives the gory details.
A possible optimization
The Wikipedia example is very illuminating.
It clearly shows how as it allows to save one assembly instruction.
Without restrict:
void f(int *a, int *b, int *x) {
*a += *x;
*b += *x;
}
Pseudo assembly:
load R1 ← *x ; Load the value of x pointer
load R2 ← *a ; Load the value of a pointer
add R2 += R1 ; Perform Addition
set R2 → *a ; Update the value of a pointer
; Similarly for b, note that x is loaded twice,
; because x may point to a (a aliased by x) thus
; the value of x will change when the value of a
; changes.
load R1 ← *x
load R2 ← *b
add R2 += R1
set R2 → *b
With restrict:
void fr(int *restrict a, int *restrict b, int *restrict x);
Pseudo assembly:
load R1 ← *x
load R2 ← *a
add R2 += R1
set R2 → *a
; Note that x is not reloaded,
; because the compiler knows it is unchanged
; "load R1 ← *x" is no longer needed.
load R2 ← *b
add R2 += R1
set R2 → *b
Does GCC really do it?
`g++` 4.8 Linux x86-64:
g++ -g -std=gnu++98 -O0 -c main.cpp
objdump -S main.o
With `-O0`, they are the same.
With `-O3`:
void f(int *a, int *b, int *x) {
*a += *x;
0: 8b 02 mov (%rdx),%eax
2: 01 07 add %eax,(%rdi)
*b += *x;
4: 8b 02 mov (%rdx),%eax
6: 01 06 add %eax,(%rsi)
void fr(int *__restrict__ a, int *__restrict__ b, int *__restrict__ x) {
*a += *x;
10: 8b 02 mov (%rdx),%eax
12: 01 07 add %eax,(%rdi)
*b += *x;
14: 01 06 add %eax,(%rsi)
For the uninitiated, the calling convention is:
- `rdi` = first parameter
- `rsi` = second parameter
- `rdx` = third parameter
GCC output was even clearer than the wiki article: 4 instructions vs 3 instructions.
Arrays
So far we have single instruction savings, but if pointer represent arrays to be looped over, a common use case, then a bunch of instructions could be saved, as mentioned by supercat and michael.
Consider for example:
void f(char *restrict p1, char *restrict p2, size_t size) {
for (size_t i = 0; i < size; i++) {
p1[i] = 4;
p2[i] = 9;
}
}
Because of `restrict`, a smart compiler (or human), could optimize that to:
memset(p1, 4, size);
memset(p2, 9, size);
Which is potentially much more efficient as it may be assembly optimized on a decent libc implementation (like glibc) Is it better to use std::memcpy() or std::copy() in terms to performance?, possibly with SIMD instructions.
Without, restrict, this optimization could not be done, e.g. consider:
char p1[4];
char *p2 = &p1[1];
f(p1, p2, 3);
Then `for` version makes:
p1 == {4, 4, 4, 9}
while the `memset` version makes:
p1 == {4, 9, 9, 9}
Does GCC really do it?
GCC 5.2.1.Linux x86-64 Ubuntu 15.10:
gcc -g -std=c99 -O0 -c main.c
objdump -dr main.o
With `-O0`, both are the same.
With `-O3`:
with restrict:
3f0: 48 85 d2 test %rdx,%rdx
3f3: 74 33 je 428 <fr+0x38>
3f5: 55 push %rbp
3f6: 53 push %rbx
3f7: 48 89 f5 mov %rsi,%rbp
3fa: be 04 00 00 00 mov $0x4,%esi
3ff: 48 89 d3 mov %rdx,%rbx
402: 48 83 ec 08 sub $0x8,%rsp
406: e8 00 00 00 00 callq 40b <fr+0x1b>
407: R_X86_64_PC32 memset-0x4
40b: 48 83 c4 08 add $0x8,%rsp
40f: 48 89 da mov %rbx,%rdx
412: 48 89 ef mov %rbp,%rdi
415: 5b pop %rbx
416: 5d pop %rbp
417: be 09 00 00 00 mov $0x9,%esi
41c: e9 00 00 00 00 jmpq 421 <fr+0x31>
41d: R_X86_64_PC32 memset-0x4
421: 0f 1f 80 00 00 00 00 nopl 0x0(%rax)
428: f3 c3 repz retq
Two `memset` calls as expected.
without restrict: no stdlib calls, just a 16 iteration wide loop unrolling which I do not intend to reproduce here :-)
I haven't had the patience to benchmark them, but I believe that the restrict version will be faster.
Strict aliasing rule
The `restrict` keyword only affects pointers of compatible types (e.g. two `int*`) because the strict aliasing rules says that aliasing incompatible types is undefined behavior by default, and so compilers can assume it does not happen and optimize away.
See: What is the strict aliasing rule?
Does it work for references?
According to the GCC docs it does: https://gcc.gnu.org/onlinedocs/gcc-5.1.0/gcc/Restricted-Pointers.html with syntax:
int &__restrict__ rref
There is even a version for `this` of member functions:
void T::fn () __restrict__
Problem
I was always unsure; what does the `restrict` keyword mean in C++? Does it mean the two or more pointer given to the function does not overlap? What else does it mean?