Java Draw Line based on doubles (sub-pixel precision)
java, swing
Solution
You can draw the lines using `((Graphics2D) g).draw(Shape)` and pass it a `Line2D.Double`.
Here's a demo:
import javax.swing.*;
public class FrameTestBase extends JFrame {
public static void main(String args[]) {
FrameTestBase t = new FrameTestBase();
t.add(new JComponent() {
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
for (int i = 0; i < 50; i++) {
double delta = i / 10.0;
double y = 5 + 5*i;
Shape l = new Line2D.Double(5, y, 200, y + delta);
g2.draw(l);
}
}
});
t.setDefaultCloseOperation(EXIT_ON_CLOSE);
t.setSize(400, 400);
t.setVisible(true);
}
}
You might also want to try adding
g2.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_PURE)
Problem
I am making a basic Java program and I would like to draw a line using basic swing Graphics.drawLine. Is there a way to make the two points in terms of doubles so I can make the output more accurate, or another way that is better?