Embed Java into a C++ application?
c++, embed, java, java-native-interface
Solution
You can embed a JVM within your application. Oracle's official reference book has some more details. The synopsis of it is:
#include <jni.h> /* where everything is defined */
int main() {
JavaVM *jvm; /* denotes a Java VM */
JNIEnv *env; /* pointer to native method interface */
JDK1_1InitArgs vm_args; /* JDK 1.1 VM initialization arguments */
vm_args.version = 0x00010001; /* New in 1.1.2: VM version */
/* Get the default initialization arguments and set the class
* path */
JNI_GetDefaultJavaVMInitArgs(&vm_args);
vm_args.classpath = ...;
/* load and initialize a Java VM, return a JNI interface
* pointer in env */
JNI_CreateJavaVM(&jvm, &env, &vm_args);
/* invoke the Main.test method using the JNI */
jclass cls = env->FindClass("Main");
jmethodID mid = env->GetStaticMethodID(cls, "test", "(I)V");
env->CallStaticVoidMethod(cls, mid, 100);
/* We could have created an Object and called methods on it instead */
/* We are done. */
jvm->DestroyJavaVM();
}
You can do far more sophisticated things if you want (e.g. custom class loaders) but that's about it in terms of the bare minimum needed to get a JVM working within your application.
Problem
I got an application written in C++ and I am able to extend the applications functionality by writing plugins in C++ for it. What I basically want to do is to embed Java into this application. This has already been done with Python (not done by me). I read something about JNI but there is always the speech from a full programm that uses Java classes. What I'd like to do is, to use classes from C++ in Java to interact with the application. It's a 3D app in this case, called Cinema 4D. Is there a way to compile and evaluate Java code while the application is running (in some sort of scripting language) using JNI or anything like it ? Example imaginary code after the embedding was done: ``` import c4d.documents.*; class Main { public static void main() { BaseDocument doc = GetActiveDocument(); BaseObject op = doc.GetActiveObject(); if (op != null) { op.Remove(); } } } ``` This code should interact with Cinema 4D to delete the selected object.