iOS: How to convert UIViewAnimationCurve to UIViewAnimationOptions?
enums, ios, objective-c, uiview, uiviewanimation
Solution
Arguably you can take your first solution and make it an inline function to save yourself the stack push. It's such a tight conditional (constant-bound, etc) that it should compile into a pretty tiny piece of assembly.
Edit: Per @matt, here you go (Objective-C):
static inline UIViewAnimationOptions animationOptionsWithCurve(UIViewAnimationCurve curve)
{
switch (curve) {
case UIViewAnimationCurveEaseInOut:
return UIViewAnimationOptionCurveEaseInOut;
case UIViewAnimationCurveEaseIn:
return UIViewAnimationOptionCurveEaseIn;
case UIViewAnimationCurveEaseOut:
return UIViewAnimationOptionCurveEaseOut;
case UIViewAnimationCurveLinear:
return UIViewAnimationOptionCurveLinear;
}
}
Swift 3:
extension UIViewAnimationOptions {
init(curve: UIViewAnimationCurve) {
switch curve {
case .easeIn:
self = .curveEaseIn
case .easeOut:
self = .curveEaseOut
case .easeInOut:
self = .curveEaseInOut
case .linear:
self = .curveLinear
}
}
}
Problem
The `UIKeyboardAnimationCurveUserInfoKey` has a `UIViewAnimationCurve` value. How do I convert it to the corresponding `UIViewAnimationOptions` value for use with the `options` argument of `+[UIView animateWithDuration:delay:options:animations:completion:]`? ``` // UIView.h typedef enum { UIViewAnimationCurveEaseInOut, // slow at beginning and end UIViewAnimationCurveEaseIn, // slow at beginning UIViewAnimationCurveEaseOut, // slow at end UIViewAnimationCurveLinear } UIViewAnimationCurve; // ... enum { // ... UIViewAnimationOptionCurveEaseInOut = 0 << 16, // default UIViewAnimationOptionCurveEaseIn = 1 << 16, UIViewAnimationOptionCurveEaseOut = 2 << 16, UIViewAnimationOptionCurveLinear = 3 << 16, // ... }; typedef NSUInteger UIViewAnimationOptions; ``` Obviously, I could create a simple category method with a `switch` statement, like so: ``` // UIView+AnimationOptionsWithCurve.h @interface UIView (AnimationOptionsWithCurve) @end // UIView+AnimationOptionsWithCurve.m @implementation UIView (AnimationOptionsWithCurve) + (UIViewAnimationOptions)animationOptionsWithCurve:(UIViewAnimationCurve)curve { switch (curve) { case UIViewAnimationCurveEaseInOut: return UIViewAnimationOptionCurveEaseInOut; case UIViewAnimationCurveEaseIn: return UIViewAnimationOptionCurveEaseIn; case UIViewAnimationCurveEaseOut: return UIViewAnimationOptionCurveEaseOut; case UIViewAnimationCurveLinear: return UIViewAnimationOptionCurveLinear; } } @end ``` But, is there an even easier/better way?