Capture screen of GLSurfaceView to bitmap

android, glsurfaceview, java, screen-capture

Solution

`SurfaceView` and `GLSurfaceView` punch holes in their windows to allow their surfaces to be displayed. In other words, they have transparent areas.

So you cannot capture an image by calling `GLSurfaceView.getDrawingCache()`.

If you want to get an image from `GLSurfaceView`, you should invoke `gl.glReadPixels()` in `GLSurfaceView.onDrawFrame()`.

I patched `createBitmapFromGLSurface` method and call it in `onDrawFrame()`.

(The original code might be from skuld's code.)

private Bitmap createBitmapFromGLSurface(int x, int y, int w, int h, GL10 gl)
        throws OutOfMemoryError {
    int bitmapBuffer[] = new int[w * h];
    int bitmapSource[] = new int[w * h];
    IntBuffer intBuffer = IntBuffer.wrap(bitmapBuffer);
    intBuffer.position(0);

    try {
        gl.glReadPixels(x, y, w, h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, intBuffer);
        int offset1, offset2;
        for (int i = 0; i < h; i++) {
            offset1 = i * w;
            offset2 = (h - i - 1) * w;
            for (int j = 0; j < w; j++) {
                int texturePixel = bitmapBuffer[offset1 + j];
                int blue = (texturePixel >> 16) & 0xff;
                int red = (texturePixel << 16) & 0x00ff0000;
                int pixel = (texturePixel & 0xff00ff00) | red | blue;
                bitmapSource[offset2 + j] = pixel;
            }
        }
    } catch (GLException e) {
        return null;
    }

    return Bitmap.createBitmap(bitmapSource, w, h, Bitmap.Config.ARGB_8888);
}

Problem

I need to be able to capture an image of a `GLSurfaceView` at certain moment in time. I have the following code: ``` relative.setDrawingCacheEnabled(true); screenshot = Bitmap.createBitmap(relative.getDrawingCache()); relative.setDrawingCacheEnabled(false); Log.v(TAG, "Screenshot height: " + screenshot.getHeight()); image.setImageBitmap(screenshot); ``` The `GLSurfaceView` is contained within a `RelativeLayout`, but I have also tries it straight using the `GLSurfaceView` to try and capture the image. With this I think the screen captures a transparent image, i.e. nothing there. Any help will be appreciated.

Original source

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