Struct padding in C++
c++, struct
Solution
No. That is not possible. It's because of lack of standardization of C++ at the binary level.
Don Box writes (quoting from his book Essential COM, chapter COM As A Better C++)
C++ and Portability
Once the decision is made to distribute a C++ class as a DLL, one is faced with one of the fundamental weaknesses of C++, that is, lack of standardization at the binary level. Although the ISO/ANSI C++ Draft Working Paper attempts to codify which programs will compile and what the semantic effects of running them will be, it makes no attempt to standardize the binary runtime model of C++. The first time this problem will become evident is when a client tries to link against the FastString DLL's import library from a C++ developement environment other than the one used to build the FastString DLL.
Struct padding is done differently by different compilers. Even if you use the same compiler, the packing alignment for structs can be different based on what pragma pack you're using.
Not only that if you write two structs whose members are exactly same, the only difference is that the order in which they're declared is different, then the size of each struct can be (and often is) different.
For example, see this,
struct A
{
char c;
char d;
int i;
};
struct B
{
char c;
int i;
char d;
};
int main() {
cout << sizeof(A) << endl;
cout << sizeof(B) << endl;
}
Compile it with `gcc-4.3.4`, and you get this output:
8
12
That is, sizes are different even though both structs have the same members!
The bottom line is that the standard doesn't talk about how padding should be done, and so the compilers are free to make any decision and you cannot assume all compilers make the same decision.
Problem
If I have a `struct` in C++, is there no way to safely read/write it to a file that is cross-platform/compiler compatible? Because if I understand correctly, every compiler 'pads' differently based on the target platform.