Using ymm registers as a "memory-like" storage location
assembly, avx, sse, x86
Solution
You can't `vpinsrq` into a YMM register. Only an xmm destination is available, so it unavoidably zeros the upper lane of the full YMM register. It was introduced with AVX1 as the VEX version of the 128-bit instruction. AVX2 and AVX512 did not upgrade it to YMM/ZMM destinations. I'm guessing they didn't want to provide insert into high lanes, and it would have been odd to provide a YMM version that still only looked at the lowest bit of the imm8.
You're going to need a scratch register and then blend into a YMM with `vpblendd`. Or (on Skylake or AMD) use the legacy-SSE version to leave the upper bytes unchanged! On Skylake, writing an XMM reg with a legacy-SSE instruction has a false dependency on the full register. You want this false dependency. (I haven't tested this; it might trigger a merging uop of some sort). But you don't want this on Haswell where it saves the upper halves of all the YMM regs, going into "state C".
The obvious solution is to leave yourself a scratch reg to use for `vmovq`+`vpblendd` (instead of `vpinsrq y,r,0`). That's still 2 uops, but `vpblendd` doesn't need port 5 on Intel CPUs, in case that matters. (`movq` uses port 5). If you're really hard up for space, the `mm0..7` MMX registers are available.
Reducing the cost
With nested loops, we can split the work. With a small amount of unrolling of the inner loop, we can mostly remove that part of the cost.
For example, if we have an inner loop produce 4 results, we can use your brute-force stack approach on 2 or 4 registers in the inner loop, giving moderate overhead with no actual unrolling ("magic" payload appears only once). 3 or 4 uops, optionally with no loop-carried dep chain.
; on entry, rdi has the number of iterations
.outer:
mov r15d, 3
.inner:
; some magic happens here to calculate a result in rax
%if AVOID_SHUFFLES
vmovdqa xmm3, xmm2
vmovdqa xmm2, xmm1
vmovdqa xmm1, xmm0
vmovq xmm0, rax
%else
vpunpcklqdq xmm2, xmm1, xmm2 ; { high=xmm2[0], low=xmm1[0] }
vmovdqa xmm1, xmm0
vmovq xmm0, rax
%endif
dec r15d
jnz .inner
;; Big block only runs once per 4 iters of the inner loop, and is only ~12 insns.
vmovdqa ymm15, ymm14
vmovdqa ymm13, ymm12
...
;; shuffle the new 4 elements into the lowest reg we read here (ymm3 or ymm4)
%if AVOID_SHUFFLES ; inputs are in low element of xmm0..3
vpunpcklqdq xmm1, xmm1, xmm0 ; don't write xmm0..2: longer false dep chain next iter. Or break it.
vpunpcklqdq xmm4, xmm3, xmm2
vinserti128 ymm4, ymm1, xmm4, 1 ; older values go in the top half
vpxor xmm1, xmm1, xmm1 ; shorten false-dep chains
%else ; inputs are in xmm2[1,0], xmm1[0], and xmm0[0]
vpunpcklqdq xmm3, xmm0, xmm1 ; [ 2nd-newest, newest ]
vinserti128 ymm3, ymm2, xmm3, 1
vpxor xmm2, xmm2,xmm2 ; break loop-carried dep chain for the next iter
vpxor xmm1, xmm1,xmm1 ; and this, which feeds into the loop-carried chain
%endif
sub rdi, 4
ja .outer
Bonus: this only requires AVX1 (and is cheaper on AMD, keeping 256-bit vectors out of the inner loop). We still get 12 x 4 qwords of storage instead of 16 x 4. That was an arbitrary number anyway.
Limited unrolling
We can unroll just the inner loop, like this:
.top:
vmovdqa ymm15, ymm14
...
vmovdqa ymm3, ymm2 ; 12x movdqa
vinserti128 ymm2, ymm0, xmm1, 1
magic
vmovq xmm0, rax
magic
vpinsrq xmm0, rax, 1
magic
vmovq xmm1, rax
magic
vpinsrq xmm1, rax, 1
sub rdi, 4
ja .top
When we leave the loop, ymm15..2 and xmm1 and 0 full of valuable data. If they were at the bottom, they'd run the same number of times but ymm2 would be a copy of xmm0 and 1. A `jmp` to enter the loop without doing the `vmovdqa` stuff on the first iter is an option.
Per 4x `magic`, this costs us 6 uops for port 5 (movq + pinsrq), 12 `vmovdqa` (no execution unit), and 1x vinserti128 (port 5 again). So that's 19 uops per 4 `magic`, or 4.75 uops.
You can interleave the `vmovdqa` + `vinsert` with the first `magic`, or just split it before / after the first `magic`. You can't clobber xmm0 until after the `vinserti128`, but if you have a spare integer reg you can delay the `vmovq`.
More nesting
Another loop nesting level, or another unrolling, would greatly reduce the amount of `vmovdqa` instructions. Just getting the data shuffled into YMM regs at all has a minimum cost, though. Loading an xmm from GP regs.
AVX512 can give us cheaper int->xmm. (And it would allow writing to all 4 elements of a YMM). But I don't see it avoiding the need to unroll or nest loops to avoid touching all the registers every time.
PS:
My first idea for the shuffle accumulator was shuffling elements one to the left. But then I realized this ended up with 5 elements of state, not 4, because we had high and low in two regs, plus the newly-written xmm0. (And could have used vpalignr.)
Leaving here as an example of what you can do with `vshufpd`: move low to high in one register, and merge in the high from another as the new low.
vshufpd xmm2, xmm1,xmm2, 01b ; xmm2[1]=xmm2[0], xmm2[0]=xmm1[1]. i.e. [ low(xmm2), high(xmm1) ]
vshufpd xmm1, xmm0,xmm1, 01b
vmovq xmm0, rax
AVX512: indexing vectors as memory
For the general case of writing to vector regs as memory, we can `vpbroadcastq zmm0{k1}, rax` and repeat for other `zmm` registers with a different `k1` mask. Broadcasts with merge-masking (where the mask has a single bit set) give us an indexed store into vector registers, but we need one instruction for every possible destination register.
Creating the mask:
xor edx, edx
bts rdx, rcx # rdx = 1<<(rcx&63)
kmovq k1, rdx
kshiftrq k2, k1, 8
kshiftrq k3, k1, 16
...
To read from a ZMM register:
vpcompressq zmm0{k1}{z}, zmm1 ; zero-masking: zeros whole reg if no bits set
vpcompressq zmm0{k2}, zmm2 ; merge-masking
... repeat as many times as you have possible source regs
vmovq rax, zmm0
(See the docs for `vpcompressq`: with zero-masking it zeros all elements above the one it writes)
To hide vpcompressq latency, you can do multiple dep chains into multiple tmp vectors, then `vpor xmm0, xmm0, xmm1` at the end. (One of the vectors will be all zero, the other will have the selected element.)
On SKX it has 3c latency and 2c throughput, according to this instatx64 report.
Problem
Consider the following loop in x86: ``` ; on entry, rdi has the number of iterations .top: ; some magic happens here to calculate a result in rax mov [array + rdi * 8], rax ; store result in output array dec rdi jnz .top ``` It's straightforward: something calculates a result in `rax` (not shown) and then we store the result into an array, in reverse order as we index with `rdi`. I would like to transform the above loop not make any writes to memory (we can assume the non-shown calculation doesn't write to memory). As long as the loop count in `rdi` is limited, I could use the ample space (512 bytes) provided by the `ymm` regs to save the values instead, but it seems awkward to actually do this, since you can't "index" an arbitrary register. One approach would be to always shuffle the entire "array" of `ymm` registers by one element and then insert the element in the newly freed up position. Something like this: ``` vpermq ymm3, ymm3, 10_01_00_11b ; left rotate ymm by qword vpermq ymm2, ymm2, 10_01_00_11b ; left rotate ymm by qword vpermq ymm1, ymm1, 10_01_00_11b ; left rotate ymm by qword vpermq ymm0, ymm0, 10_01_00_11b ; left rotate ymm by qword vblenddd ymm3, ymm3, ymm2, 3 ; promote one qword of ymm2 to ymm3 vblenddd ymm2, ymm2, ymm1, 3 ; promote one qword of ymm1 to ymm2 vblenddd ymm1, ymm1, ymm0, 3 ; promote one qword of ymm0 to ymm1 pinsrq xmm0, rax, 0 ; playing with mixed-VEX mode fire (see Peter's answer) ``` This shows only handling four of the 16 registers, so evidently to do all 16 it will be a lot of code (32 instructions). Is there a better way? Unpredictable branches are undesirable, but we can still consider solutions that use them.