Squeak Smalltalk: Game loop
morphic, smalltalk, squeak
Solution
Morphic already provides that main loop. It's in `MorphicProject class>>spawnNewProcess`:
uiProcess := [
[ world doOneCycle. Processor yield ] repeat.
] newProcess ...
And if you dig into `doOneCycle` you will find it
- (optionally) does a delay (`interCyclePause:`)
- checks for screen resize
- processes events
- processes `step` methods
- re-displays the world
Your code should hook into these phases by adding mouse/keyboard event handlers, step methods for animation, and draw methods for redisplaying. All of these should be methods in your own game morph. You can find examples throughout the system.
Problem
In many languages you can do something like the following: ``` while true: handle events like keyboard input update game world draw screen (optional: delay execution) ``` while this is far from optimal it should suffice for simple games. How do you do this in Squeak Smalltalk? I can read keyboard input and react to it as described on wiki.squeak.org. But if I try to execute something like ``` 1 to: 10 do: [ :i | game updateAndDraw ] ``` all the events are only ever handled after the loop has executed.