remove type from function with template return value
c++, c++11
Solution
The way to do this is with CRTP:
class A {
public:
virtual std::string Serialize();
virtual void Deserialize(std::string);
virtual A* Clone() = 0;
};
template <class T>
class HelperA : public A {
T* Clone() override
{
std::string s = Serialize();
T* t = new T();
t->Deserialize(s);
return t;
}
};
class B : public HelperA<B> {
public:
std::string Serialize() { ... }
void Deserialize(std::string) { ... }
};
These 3 level hierarchies are quite common. Basically, the top class is pure interface, as before (note: you should = 0 the other functions too). The middle class uses the CRTP pattern: it is templated on the derived typed. the idea is that by having static access to the derived type, it can automatically implement things like `Clone`. Then the derived type implements any implementation that cannot be done generically.
Notice that the derived-most type inherits from the CRTP class templated on itself. That's where the name comes from (Curiously Recurring Template Pattern). Of course, since inheritance is transitive B also inherits from A still, as originally, enabling the same sort of things.
Here is a full working example that you can execute: http://coliru.stacked-crooked.com/a/8f2b201a06b5abcc. I kept the code in the answer as similar to the question as possible, but in the coliru example there are a few small but important differences:
- usage of owning pointers instead of raw pointers considered good practice in C++, and because smart pointers are not covariant this affects the signatures
- correct use of = 0 and override, as well as const
- an example of the static downcast which is kind of a signature of CRTP that didn't come up with your example
Problem
I have the following classes: ``` class A { public: virtual std::string Serialize(); virtual void Deserialize(std::string); template <typename T> T* Clone() { std::string s = Serialize(); T* t = new T(); t->Deserialize(s); return t; } }; class B : public A { public: std::string Serialize() { ... } void Deserialize(std::string) { ... } }; ``` Now, if I want to clone B, I do the following: ``` B b1; B* b2 = b1.Clone<B>(); ``` Is there any way to remove the template type without re-implementing `Clone` in each and every derived classes? I want something like this: ``` B b1; B* b2 = b1.Clone(); ```