Objective-c singleton baseclass
objective-c, singleton
Solution
I would do it like this:
+(id) instance
{
static id theInstance = nil;
if (theInstance == nil)
{
theInstance = [[self alloc] init];
}
return theInstance;
}
Of course you'd need that method in every subclass of your base class in order to get a different static variable for each class. But you would create a `#define` in the base class header:
#define CREATE_INSTANCE \
+(id) instance \
{ \
static id theInstance = nil; \
if (theInstance == nil) \
{ \
theInstance = [[self alloc] init]; \
} \
return theInstance; \
}
and then each impementation just has the define in it:
@implementation SubClass
CREATE_INSTANCE
// other stuff
@end
Problem
Is there a way to create a Singleton pattern with objective-c, which would enable the client code to get a shared instance of any of it's subclasses? I tried: ``` @interface Base : NSObject {} +(id)instance; @end @implementation Base static id _instance; +(id)instance { if (!_instance) { _instance = [[self alloc] init]; } return _instance; } @end ``` But calling any subclass's `[AmazingThing instance]` only returns the first instance created through this mechanism, no matter what type the `_instance` is. Any clean workarounds? Edit I realized (while replying to a deleted answer) that I can do what I was looking for by changing the implementation to be: ``` static NSMutableDictionary *_instances; +(id)instance { if (!_instances) { _instances = [[NSMutableDictionary alloc] init]; } id instance = [_instances objectForKey:self]; if (!instance) { instance = [[self alloc] init]; [_instances setObject:instance forKey:self]; } return instance; } ``` It now works as expected. Still, I'm interested to know if there's a better way to do this.