SSE matrix-matrix multiplication

c, matrix-multiplication, sse

Solution

You're right, your `vB` is the problem. You're loading 4 consecutive integers, but `mat2[k+0..3][j]` aren't contiguous. You're actually getting `mat2[k][j+0..3]`.

I forget what works well for matmul. Sometimes it works well to produce 4 results in parallel, instead of doing a horizontal sum for every result.

Transposing one of your input matrices works, and costs O(N^2). It's worth it because it means the O(N^3) matmul can use sequential accesses, and your current loop structure becomes SIMD-friendly.

There are even better ways, such as transposing small blocks right before use, so they're still hot in L1 cache when you read them again. Or looping over a destination row and adding in one result, instead of accumulating a full result for a single or small set of row*column dot products. Cache blocking, aka loop tiling, is one key to good matmul performance. See also What Every Programmer Should Know About Memory? which has a cache-blocked SIMD FP matmul example in an appendix without a transpose.

Much has been written about optimizing matrix multiplies, with SIMD and with cache-blocking. I suggest you google it up. Most if it is probably talking about FP, but it all applies to integer as well.

(Except that SSE/AVX only has FMA for FP, not for 32-bit integers, and the 8 and 16-bit input PMADD instructions do horizontal adds of pairs.)

Actually I think you can produce 4 results in parallel here, if one input has been transposed already:

void matmulSSE(int mat1[N][N], int mat2[N][N], int result[N][N]) {

  for(int i = 0; i < N; ++i) {
    for(int j = 0; j < N; j+=4) {   // vectorize over this loop
        __m128i vR = _mm_setzero_si128();
        for(int k = 0; k < N; k++) {   // not this loop
            //result[i][j] += mat1[i][k] * mat2[k][j];
            __m128i vA = _mm_set1_epi32(mat1[i][k]);  // load+broadcast is much cheaper than MOVD + 3 inserts (or especially 4x insert, which your new code is doing)
            __m128i vB = _mm_loadu_si128((__m128i*)&mat2[k][j]);  // mat2[k][j+0..3]
            vR = _mm_add_epi32(vR, _mm_mullo_epi32(vA, vB));
        }
        _mm_storeu_si128((__m128i*)&result[i][j], vR));
    }
  }
}

A broadcast-load (or separate load+broadcast without AVX) is still much cheaper than a gather.

Your current code does the gather with 4 inserts, instead of breaking the dependency chain on the previous iteration's value by using a MOVD for the first element, so that's even worse. But even the best gather of 4 scattered elements is pretty bad compared to a load + PUNPCKLDQ. Not to mention that that makes your code need SSE4.1.

Although it needs SSE4.1 anyway for `_mm_mullo_epi32` instead of the widening PMULDQ (`_mm_mul_epi32`).

Note that integer multiply throughput is generally worse than FP multiply, especially on Haswell and later. FP FMA units only have 24-bit wide multipliers per 32-bit element (for FP mantissas) so using those for 32x32=>32-bit integer requires splitting into two uops.

Problem

I'm having trouble doing matrix-matrix multiplication with SSE in C. Here is what I got so far: ``` #define N 1000 void matmulSSE(int mat1[N][N], int mat2[N][N], int result[N][N]) { int i, j, k; __m128i vA, vB, vR; for(i = 0; i < N; ++i) { for(j = 0; j < N; ++j) { vR = _mm_setzero_si128(); for(k = 0; k < N; k += 4) { //result[i][j] += mat1[i][k] * mat2[k][j]; vA = _mm_loadu_si128((__m128i*)&mat1[i][k]); vB = _mm_loadu_si128((__m128i*)&mat2[k][j]); //how well does the k += 4 work here? Should it be unrolled? vR = _mm_add_epi32(vR, _mm_mul_epi32(vA, vB)); } vR = _mm_hadd_epi32(vR, vR); vR = _mm_hadd_epi32(vR, vR); result[i][j] += _mm_extract_epi32(vR, 0); } } } ``` I can't seem to make it give the correct results. Am I missing something? And searching dosent seem to help much - every result is either only doing 4x4 matrices, mat-vec or some special magic thats not very readable and hard to understand...

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