How do I convert this OpenGL makefile from Linux to Mac OS X?

c++, macos, makefile, opengl

Solution

Change the source code

#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif

Don't include GL.h or GLU.h. glut.h should pull them for you regardless of the platform.

And change your Makefile

CFLAGS= 
LDFLAGS= -framework GLUT -framework OpenGL -framework Cocoa 

Note that I was also able to build something using your original Makefile but I think that's because I have Apple X11 installed.

Problem

I'm trying to compile a OpenGL program on my MacBook and can't figure out how to convert this makefile. ``` CFLAGS= -I/usr/X11R6/include -I/usr/local/include LDFLAGS= -L/usr/X11R6/lib -L/usr/local/lib -lGL -lGLU -lm -lglut BINARIES=q2 all: $(BINARIES) clean: -rm *.o $(BINARIES) q2 : q2.o g++ $(LDFLAGS) $^ -o q2 q2.o: q2.cpp g++ -c $(CFLAGS) q2.cpp depend: makedepend *.cpp ```

Original source