Android Bitmap Masking (Xfermode) leaves opaque black background behind

android, android-bitmap, android-canvas, android-view

Solution

It seems that to get the `Xfermode` done, I need to redirect the drawing to an offscreen bitmap. So adding the following fixed my problem.

canvas.saveLayer(0, 0, canvas.getWidth(), canvas.getHeight(), q);

But then again, the documentation of `saveLayer` says to avoid using this method since it is expensive. It is suggested to use a harware layer instead of this method.

Avoid using this method, especially if the bounds provided are large, or if the CLIP_TO_LAYER_SAVE_FLAG is omitted from the saveFlags parameter. It is recommended to use a hardware layer on a View to apply an xfermode, color filter, or alpha, as it will perform much better than this method.

Hence, intead of `saveLayer` method, I was able to fix it by adding the following:

setLayerType(LAYER_TYPE_HARDWARE, q);

Problem

I have a custom view and in the `onDraw()`, I am trying to perform bitmap masking. I have a `squareBitmap` (red color) which fills the whole view, and I have a `circleBitmap` (blue color) that acts as the mask. I am using the mode: `PorterDuff.Mode.DST_IN`. The result I am expecting is a RED filled circle. I get that, but I also get a BLACK opaque background. I don't want this opaque background, rather it should be transparent. `Figure 1` is the result I got, and `Figure 2` is the result that I am looking for. My code: (I have moved everything inside `onDraw()` for the purpose of this question) ``` protected void onDraw(Canvas canvas) { final int width = canvas.getWidth(); final int height = canvas.getHeight(); Bitmap circleBitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); Canvas circleCanvas = new Canvas(circleBitmap); Paint p = new Paint(Paint.ANTI_ALIAS_FLAG); p.setStyle(Paint.Style.FILL_AND_STROKE); p.setColor(Color.BLUE); circleCanvas.drawCircle(width / 2, height / 2, width / 2, p); p.setColor(Color.RED); Bitmap squareBitmap = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Bitmap.Config.ARGB_8888); Canvas squareCanvas = new Canvas(squareBitmap); final Rect squareRect = new Rect(0, 0, width, height); squareCanvas.drawRect(squareRect, p); Paint q = new Paint(Paint.ANTI_ALIAS_FLAG); canvas.drawBitmap(squareBitmap, 0, 0, q); q.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.DST_IN)); canvas.drawBitmap(circleBitmap, 0, 0, q); q.setXfermode(null); } ``` Where am I going wrong? How can I avoid this black opaque background?

Original source

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