C++11 vector of smart pointer
abstract-class, c++, c++11, smart-pointers
Solution
The behaviour of `std::shared_ptr` is very similar to that of a raw pointer with respect to the `*` and `->` operators (in fact, the dereferencing operators are "forwarded" to the internal raw pointer stored by the `std::shared_ptr`). In particular, you can use a `std::shared_ptr` to a base class for virtual dispatching along a class hierarchy. For example, the code below does exactly what one assumes, namely calls the appropriate function at runtime:
#include <iostream>
#include <memory>
#include <vector>
struct Base
{
virtual void f() { std::cout << "Base::f()" << std::endl;}
virtual ~Base() = default; // to silence -Wall warnings
};
struct Derived: Base
{
void f() override { std::cout << "Derived::f()" << std::endl;}
};
int main()
{
std::vector<std::shared_ptr<Base>> vsp; // access Derived via shared_ptr to Base
auto base = std::make_shared<Base>();
auto derived = std::make_shared<Derived>();
vsp.push_back(base);
vsp.push_back(derived);
for(auto&& elem: vsp)
elem->f(); // virtual dispatch
}
So, most of the time, it is enough to replace `Animal*` with `std::shared_ptr<Animal>`, and the code will just work. Things are a bit more complicated with `std::unique_ptr`, as the latter is a move-only type (you cannot copy it), so one must be more careful.
Problem
Suppose we have the following codes. We have following classes - Animal as AbstractClass - Dog and Bird which is subclass of Animal - Zoo which keeps all animals _ ``` class Animal { public: Animal(); void HasWings() = 0; }; class Bird : public Animal { public: Bird() : Animal() {} void HasWings() override { return true; } }; class Dog : public Animal { public: Dog() : Animal() {} void HasWings() override { return false; } }; class Zoo { public: Zoo() {} void AddAnimal(Animal* animal) { _animals.push_back(animal); } ... std::vector<Animal*> _animals; }; void myTest() { Zoo myZoo; Bird* bird = new Bird(); Dog* dog = new Dog(); myZoo.AddAnimal(bird); myZoo.AddAnimal(dog); for (auto animal : myZoo._animals) { ... } ... } ``` I hope to replace vector of pointers by vector of smart pointers. i.e, ``` std::vector<std::shared_ptr<Animal>> _animals; ``` How do we change the code for Zoo and myTest? I find difficulty on updating the code, especially the method "AddAnimal" in Zoo class ``` auto bird = std::make_shared<Bird>(); auto dog = std::make_shared<Dog>(); myZoo.AddAnimal(bird); myZoo.AddAnimal(dog); ``` bird and dog are different type