Can counter/timer run in background?
background-process, c#, unity-game-engine
Solution
I have found answer of my question. Special Thanks to Mr.Dinal24. With the help of Mr.Dinal24 i can get my answer with update some stuff and it's very much helpful to me.
NOTE : THIS CODE WORKS FOR ANDROID AND IOS BOTH (FOR IOS MUST REQUIRED UNITY 4.6.1 OR ABOVE)
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System;
public class Counter : MonoBehaviour
{
public Text counterText, pauseText, resumeText, msgText;
private int counterValue, focusCounter, pauseCounter;
private DateTime lastMinimize;
private double minimizedSeconds;
void OnApplicationPause (bool isGamePause)
{
if (isGamePause) {
pauseCounter++;
pauseText.text = "Paused : " + pauseCounter;
GoToMinimize ();
}
}
void OnApplicationFocus (bool isGameFocus)
{
if (isGameFocus) {
focusCounter++;
resumeText.text = "Focused : " + focusCounter;
GoToMaximize ();
}
}
// Use this for initialization
void Start ()
{
StartCoroutine ("StartCounter");
Application.runInBackground = true;
}
IEnumerator StartCounter ()
{
yield return new WaitForSeconds (1f);
counterText.text = "Counter : " + counterValue.ToString ();
counterValue++;
StartCoroutine ("StartCounter");
}
public void GoToMinimize ()
{
lastMinimize = DateTime.Now;
}
public void GoToMaximize ()
{
if (focusCounter >= 2) {
minimizedSeconds = (DateTime.Now - lastMinimize).TotalSeconds;
msgText.text = "Total Minimized Seconds : " + minimizedSeconds.ToString ();
counterValue += (Int32)minimizedSeconds;
}
}
}
Problem
Can i run timer in background. When i minimize game then my timer should be works continue can i do ? I was try `Application.runInBackground=true;` but it can't works. ``` public class Counter : MonoBehaviour { public Text counterText; private int counterValue; // Use this for initialization void Start () { Application.runInBackground=true; StartCoroutine ("StartCounter"); } IEnumerator StartCounter () { yield return new WaitForSeconds (1f); counterText.text = "Counter : " + counterValue.ToString (); counterValue++; StartCoroutine ("StartCounter"); } } ```