What is the proper way of creating an scnassets catalog in xcode
scenekit, xcode
Solution
It seems as easy as create an assets catalog and change the extension to .scnassets before saving.
Xcode will ask if you really want to change the .xcassets standard extension.
xcode window
Problem
I'm new to SceneKit and I'm just curious as to what is the proper way of creating (let alone using) the .scnassets resource catalog that gets created in the SceneKit game project template in Xcode. I know I can create a folder and give it the .scnassets extension, but it doesn't seem "proper". Something tells me I've been pretty spoiled in the past.. Anyone? A quick search on this SceneKit catalog has not yielded much.