scaleTo scaleBy doesn't work for ImageButton - LIBGDX

libgdx, scene2d

Solution

You should try to add btnPlay.setTransform(true)

Check this:

http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/Group.html#setTransform-boolean-

Problem

I'm trying to scale an ImageButton after a button click but it seems it doesn't have any effect. I've also tried adding the ImageButton to a table and then scale the table but it doesn't work also. Actions like fadeIn, fadeOut , and moveTo work though. ``` btnPlay.addListener( new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { imagebutton.addAction(scaleBy(10f, 10f, 2f)); }; }); ``` What can be the problem?

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