What does notifier.performChange actually do?
ecmascript-harmony, javascript, object.observe
Solution
After an hour of doing a lot of testing I finally figured it out. I had the same question (what is `performChange` for?), and also the same idea to just take that off and call
this.a += amount;
this.b += amount;
However: the point of `notifier.performChange` is so that the observer does not observe each change.
I was testing it like this:
var obj = {
x: 5,
y: 10
};
function noti() {
console.log('noti start');
var notifier = Object.getNotifier(obj);
notifier.performChange('ok', function() {
obj.x++;
obj.y++;
});
notifier.notify({
type: 'ok',
oldValue: 5
});
console.log('noti end');
};
function noti2() {
console.log('noti2 start');
var notifier = Object.getNotifier(obj);
obj.x++;
obj.y++;
notifier.notify({
type: 'ok',
oldValue: 5
});
console.log('noti2 end');
};
function observer(changes) {
for (var change of changes) {
console.log('observer: change =', change, ' newValue=', change.object[change.name]);
}
};
Object.observe(obj, observer, ['ok', 'update']);
console.log('calling noti2()');
noti2(); //will log the changes of update twice becuase of the x and y property of obj
// add delay manually because observer calls are asynchronous and
// we want to clearly separate the notification function calls in our logs
setTimeout(function() {
console.log('calling noti()');
noti(); //will only log the ok type. that's what they mean by big change
//so everything you do inside the performChange won't be observed
}, 100);
It should return the following console output:
calling noti2()
noti2 start
noti2 end
observer: change = Object {type: "update", object: Object, name: "x", oldValue: 5} newValue= 6
observer: change = Object {type: "update", object: Object, name: "y", oldValue: 10} newValue= 11
observer: change = Object {object: Object, type: "ok", oldValue: 5} newValue= undefined
calling noti()
noti start
noti end
observer: change = Object {object: Object, type: "ok", oldValue: 5} newValue= undefined
Problem
I am trying to understand `Object.getNotifier(object).performChange`. Conceptually I understand that it is designed for defining "macro" or higher level changes. From the example everyone seems to refer to: ``` increment: function(amount) { var notifier = Object.getNotifier(this); notifier.performChange(Thingy.INCREMENT, function() { this.a += amount; this.b += amount; }, this); notifier.notify({ object: this, type: Thingy.INCREMENT, incremented: amount }); } ``` What I do not understand is, how is this different from simply executing the anonymous function passed to `notifier.performChange` directly, instead of as a callback? In other words, how does it differ from the below: ``` increment: function(amount) { var notifier = Object.getNotifier(this); this.a += amount; this.b += amount; notifier.notify({ object: this, type: Thingy.INCREMENT, incremented: amount }); } ``` I have seen that in the latest spec, `notifier.performChange` may return an object, which is then issued as a notification, as in: ``` notifier.performChange(Thing.INCREMENT, function() { this.a += amount; this.b += amount; // a notification is issues with this return value, // including the type passed to notifier.performChange, // and the object underlying notifier. return {incremented: amount}; }); ``` That eliminates the need for the following `notifier.notify` in the original code, but still, is this something other than sugar, or is there a functional difference between this and just making the changes and issuing the notification yourself?