Strange behavior when casting an int to float in C

c, casting, floating-point, gcc3, visual-studio-6

Solution

In both cases, code seeks to convert from some integer type to `float` and then to `double`.. The `double` conversion occurs as it is a `float` value passed to a variadic function.

Check your setting of `FLT_EVAL_METHOD`, suspect it has a value of 1 or 2 (OP reports `2` with at least one compiler). This allows the compiler to evaluate `float` "... operations and constants to the range and precision" greater than `float`.

Your compiler optimized `(float)x` going directly `int` to `double` arithmetic. This is a performance improvement during run-time.

`(float)2147483647` is a compile time cast and the compiler optimized for `int` to `float` to `double` accuracy as performance is not an issue here.

[Edit2] It is interesting that the C11 spec is more specific than the C99 spec with the addition of "Except for assignment and cast ...". This implies that C99 compilers were sometimes allowing the `int` to `double` direct conversion, without first going through `float` and that C11 was amended to clearly not allow skipping a cast.

With C11 formally excluding this behavior, modern compliers should not do this, but older ones, like OP's might - thus a bug by C11 standards. Unless some other C99 or C89 specification is found to say other-wise, this appears to be allowable compiler behavior.

[Edit] Taking comments together by @Keith Thompson, @tmyklebu, @Matt McNabb, the compiler, even with a non-zero `FLT_EVAL_METHOD`, should be expected to produce `2147483648.0...`. Thus either a compiler optimization flag is explicitly over-riding correct behavior or the compiler has a corner bug.

C99dr §5.2.4.2.2 8 The values of operations with floating operands and values subject to the usual arithmetic conversions and of floating constants are evaluated to a format whose range and precision may be greater than required by the type. The use of evaluation formats is characterized by the implementation-defined value of FLT_EVAL_METHOD:

-1 indeterminable;

0 evaluate all operations and constants just to the range and precision of the type;

1 evaluate operations and constants of type `float` and `double` to the range and precision of the `double` type, evaluate `long double` operations and constants to the range and precision of the `long double` type`;

2 evaluate all operations and constants to the range and precision of the `long double` type.

C11dr §5.2.4.2.2 9 Except for assignment and cast (which remove all extra range and precision), the values yielded by operators with floating operands and values subject to the usual arithmetic conversions and of floating constants are evaluated to a format whose range and precision may be greater than required by the type. The use of evaluation formats is characterized by the implementation-defined value of FLT_EVAL_METHOD

-1 (Same as C99)

0 (Same as C99)

1 (Same as C99)

2 (Same as C99)

Problem

I have a doubt concerning the output of the following C program. I tried to compile it using both Visual C++ 6.0 and MinGW32 (gcc 3.4.2). ``` #include <stdio.h> int main() { int x = 2147483647; printf("%f\n", (float)2147483647); printf("%f\n", (float)x); return 0; } ``` The output is: ``` 2147483648.000000 2147483647.000000 ``` My question is: why are both lines different? When you convert the integer value 2147483647 to the IEEE 754 floating-point format, it gets approximated to 2147483648.0. So, I expected that both lines would be equal to 2147483648.000000. EDIT: The value "2147483647.000000" can't be a single-precision floating-point value, since the number 2147483647 can't be represented exactly in the IEEE 754 single-precision floating-point format without loss of precision.

Original source