How does pointer dereferencing work in Go?
go, pointers
Solution
`t := *q` makes a copy of the struct pointed to by `q`.
If you want to observe changes to `q` through `t`, then stick with a pointer:
var (
p = Vertex{1, 2} // has type Vertex
q = &Vertex{1, 2} // has type *Vertex
r = Vertex{X: 1} // Y:0 is implicit
s = Vertex{} // X:0 and Y:0
)
func main() {
t := q
q.X = 4
u := *q
fmt.Println(p, q, r, s, t, u, *t == u)
}
This produces the output you were probably looking for.
{1 2} &{4 2} {1 0} {0 0} &{4 2} {4 2} true
I'm not sure what seems extremely strange to you. C and C++ behave the same way. Consider the following:
#include <iostream>
struct Vertex
{
int x;
int y;
};
std::ostream& operator<<(std::ostream& out, const Vertex& v)
{
out << "{ " << v.x << ", " << v.y << " }";
return out;
}
int main()
{
Vertex v = Vertex{1, 2};
Vertex* q = &v;
Vertex t = *q;
q->x = 4;
std::cout << "*q: " << *q << "\n";
std::cout << " t: " << t << "\n";
}
The output of this C++ code shows the same behavior:
*q: { 4, 2 }
t: { 1, 2 }
Problem
I'm going through the golang tutorials at http://tour.golang.org/, and was experimenting a bit with some things in example 29 For your reference, the original example is copied here: ``` package main import "fmt" type Vertex struct { X, Y int } var ( p = Vertex{1, 2} // has type Vertex q = &Vertex{1, 2} // has type *Vertex r = Vertex{X: 1} // Y:0 is implicit s = Vertex{} // X:0 and Y:0 ) func main() { fmt.Println(p, q, r, s) } ``` It's pretty basic, showing how to create instances of this fancy new struct, `Vertex`. Example 28, though, shows manipulating a vertex via a pointer to it, so I modified the example a bit and was surprised by the output. Here is the modification: ``` func main() { t := *q q.X = 4 u := *q fmt.Println(p, q, r, s, t, u, t == u) } ``` And the output: ``` {1 2} &{4 2} {1 0} {0 0} {1 2} {4 2} false ``` The thing that surprised me is that `t` is not {4, 2}, which seems to mean that changing `q.X` changed the instance of the struct that `q` pointed to. Coming from a C/C++ background, this seems like extremely strange behavior to me. So, what's actually going on here? Why does using `q.X = 4` to change the Vertex not propagate to `t`?