Getting better at drawing in code for Cocoa?
appkit, cocoa, iphone, objective-c, uikit
Solution
The best way is probably practice. Try drawing some simple things at first: a calendar (basically a grid), a custom button, or a digital clock.
Its also worth noting that a lot of 'custom' controls are made from images, so not that much of the drawing is done in code -- the only thing the code does is stitch those images together.
Problem
What are some suggested "paths" for getting better at drawing in code in Cocoa? I think at this point, that's my biggest weakness. Is drawing in code something general, or Cocoa-specific? Thanks! - Jason