Getting better at drawing in code for Cocoa?

appkit, cocoa, iphone, objective-c, uikit

Solution

The best way is probably practice. Try drawing some simple things at first: a calendar (basically a grid), a custom button, or a digital clock.

Its also worth noting that a lot of 'custom' controls are made from images, so not that much of the drawing is done in code -- the only thing the code does is stitch those images together.

Problem

What are some suggested "paths" for getting better at drawing in code in Cocoa? I think at this point, that's my biggest weakness. Is drawing in code something general, or Cocoa-specific? Thanks! - Jason

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