Is there a performance difference between i++ and ++i in C++?
c++, oop, performance, post-increment, pre-increment
Solution
[Executive Summary: Use `++i` if you don't have a specific reason to use `i++`.]
For C++, the answer is a bit more complicated.
If `i` is a simple type (not an instance of a C++ class), then the answer given for C ("No there is no performance difference") holds, since the compiler is generating the code.
However, if `i` is an instance of a C++ class, then `i++` and `++i` are making calls to one of the `operator++` functions. Here's a standard pair of these functions:
Foo& Foo::operator++() // called for ++i
{
this->data += 1;
return *this;
}
Foo Foo::operator++(int ignored_dummy_value) // called for i++
{
Foo tmp(*this); // variable "tmp" cannot be optimized away by the compiler
++(*this);
return tmp;
}
Since the compiler isn't generating code, but just calling an `operator++` function, there is no way to optimize away the `tmp` variable and its associated copy constructor. If the copy constructor is expensive, then this can have a significant performance impact.
Problem
We have the question is there a performance difference between `i++` and `++i` in C? What's the answer for C++?