Getting ANTLR to generate a script interpreter?
antlr, grammar, interpreter, java, scripting-language
Solution
I would simply evaluate the script on the fly, not generate Java source files which need to be compiled themselves again.
With ANTLR 4 it is highly recommended to keep the grammar and target specific code separate from each other and put any target specific code inside a tree-listener or -visitor.
I will give a quick demo how to use a listener.
A grammar for your example input could look like this:
File: `blockspeak/BlockSpeak.g4`
grammar BlockSpeak;
parse
: instruction* EOF
;
instruction
: create_block
| stack_block
;
create_block
: 'block' NAME 'at' position
;
stack_block
: 'stack' top=NAME 'on' bottom=NAME
;
position
: '(' x=INT ',' y=INT ')'
;
COMMENT
: '#' ~[\r\n]* -> skip
;
INT
: [0-9]+
;
NAME
: [a-zA-Z]+
;
SPACES
: [ \t\r\n] -> skip
;
Some supporting Java classes:
File: `blockspeak/Main.java`
package blockspeak;
import org.antlr.v4.runtime.ANTLRInputStream;
import org.antlr.v4.runtime.CommonTokenStream;
import org.antlr.v4.runtime.tree.ParseTreeWalker;
import java.util.Scanner;
public class Main {
public static void main(String[] args) throws Exception {
Scanner keyboard = new Scanner(System.in);
// Some initial input to let the parser have a go at.
String input = "block A at (0, 10) # Create block \"A\" at coordinates (0, 10)\n" +
"block B at (0, 20) # Create block \"B\" at coordinates (0, 20)\n" +
"stack A on B # Stack block A on top of block B";
EvalBlockSpeakListener listener = new EvalBlockSpeakListener();
// Keep asking for input until the user presses 'q'.
while(!input.equals("q")) {
// Create a lexer and parser for `input`.
BlockSpeakLexer lexer = new BlockSpeakLexer(new ANTLRInputStream(input));
BlockSpeakParser parser = new BlockSpeakParser(new CommonTokenStream(lexer));
// Now parse the `input` and attach our listener to it. We want to reuse
// the same listener because it will hold out Blocks-map.
ParseTreeWalker.DEFAULT.walk(listener, parser.parse());
// Let's see if the user wants to continue.
System.out.print("Type a command and press return (q to quit) $ ");
input = keyboard.nextLine();
}
System.out.println("Bye!");
}
}
// You can place this Block class inside Main.java as well.
class Block {
final String name;
int x;
int y;
Block(String name, int x, int y) {
this.name = name;
this.x = x;
this.y = y;
}
void onTopOf(Block that) {
// TODO
}
}
This main class is pretty self explanatory with the inline comments. The tricky part is what the listener is supposed to look like. Well, here it is:
File: `blockspeak/EvalBlockSpeakListener.java`
package blockspeak;
import org.antlr.v4.runtime.misc.NotNull;
import java.util.HashMap;
import java.util.Map;
/**
* A class extending the `BlockSpeakBaseListener` (which will be generated
* by ANTLR) in which we override the methods in which to create blocks, and
* in which to stack blocks.
*/
public class EvalBlockSpeakListener extends BlockSpeakBaseListener {
// A map that keeps track of our Blocks.
private final Map<String, Block> blocks = new HashMap<String, Block>();
@Override
public void enterCreate_block(@NotNull BlockSpeakParser.Create_blockContext ctx) {
String name = ctx.NAME().getText();
Integer x = Integer.valueOf(ctx.position().x.getText());
Integer y = Integer.valueOf(ctx.position().y.getText());
Block block = new Block(name, x, y);
System.out.printf("creating block: %s\n", name);
blocks.put(block.name, block);
}
@Override
public void enterStack_block(@NotNull BlockSpeakParser.Stack_blockContext ctx) {
Block bottom = this.blocks.get(ctx.bottom.getText());
Block top = this.blocks.get(ctx.top.getText());
if (bottom == null) {
System.out.printf("no such block: %s\n", ctx.bottom.getText());
}
else if (top == null) {
System.out.printf("no such block: %s\n", ctx.top.getText());
}
else {
System.out.printf("putting %s on top of %s\n", top.name, bottom.name);
top.onTopOf(bottom);
}
}
}
The listener above has 2 methods defined that map to the following parser rules:
create_block
: 'block' NAME 'at' position
;
stack_block
: 'stack' top=NAME 'on' bottom=NAME
;
Whenever the parser "enters" such a parser rule, the corresponding method inside the listener will be called. So, whenever `enterCreate_block` (the parser enters the `create_block` rule) is called, we create (and save) a block, and when `enterStack_block` is called, we retrieve the 2 block involved in the operation, and stack one on top of the other.
To see the 3 classes above in action, download ANTLR 4.4 inside the directory that holds the `blockspeak/` directory with the `.g4` and `.java` files.
Open a console and perform the following 3 steps:
1. generate the ANTLR files:
java -cp antlr-4.4-complete.jar org.antlr.v4.Tool blockspeak/BlockSpeak.g4 -package blockspeak
2. compile all Java sources files:
javac -cp ./antlr-4.4-complete.jar blockspeak/*.java
3. Run the main class:
3.1. Linux/Mac
java -cp .:antlr-4.4-complete.jar blockspeak.Main
3.2. Windows
java -cp .;antlr-4.4-complete.jar blockspeak.Main
Here is an example session of running the `Main` class:
bart@hades:~/Temp/demo$ java -cp .:antlr-4.4-complete.jar blockspeak.Main
creating block: A
creating block: B
putting A on top of B
Type a command and press return (q to quit) $ block X at (0,0)
creating block: X
Type a command and press return (q to quit) $ stack Y on X
no such block: Y
Type a command and press return (q to quit) $ stack A on X
putting A on top of X
Type a command and press return (q to quit) $ q
Bye!
bart@hades:~/Temp/demo$
More info on tree listeners: https://theantlrguy.atlassian.net/wiki/display/ANTLR4/Parse+Tree+Listeners
Problem
Say I have the following Java API that all packages up as `blocks.jar`: ``` public class Block { private Sting name; private int xCoord; private int yCoord; // Getters, setters, ctors, etc. public void setCoords(int x, int y) { setXCoord(x); setYCoord(y); } } public BlockController { public static moveBlock(Block block, int newXCoord, int newYCoord) { block.setCooords(newXCoord, newYCoord); } public static stackBlocks(Block under, Block onTop) { // Stack "onTop" on top of "under". // Don't worry about the math here, this is just for an example. onTop.setCoords(under.getXCoord() + onTop.getXCoord(), under.getYCoord()); } } ``` Again, don't worry about the math and the fact that (x,y) coordinates don't accurately represent blocks in 3D space. The point is that we have Java code, compiled as a JAR, that performs operations on blocks. I now want to build a lightweight scripting language that allows a non-programmer to invoke the various block API methods and manipulate blocks, and I want to implement its interpreter with ANTLR (latest version is 4.3). The scripting language, we'll call it BlockSpeak, might look like this: ``` block A at (0, 10) # Create block "A" at coordinates (0, 10) block B at (0, 20) # Create block "B" at coordinates (0, 20) stack A on B # Stack block A on top of block B ``` This might be equivalent to the following Java code: ``` Block A, B; A = new Block(0, 10); B = new Block(0, 20); BlockController.stackBlocks(B, A); ``` So the idea is that the ANTLR-generated interpreter would take a `*.blockspeak` script as input, and use the commands in this script to invoke `blocks.jar` API operations. I read the excellent Simple Example which creates a simple calculator using ANTLR. However in that link, there is an ExpParser class with an `eval()` method: ``` ExpParser parser = new ExpParser(tokens); parser.eval(); ``` The problem here is that, in the case of the calculator, the `tokens` represent a mathematical expression to evaluate, and `eval()` returns the evaluation of the expression. In the case of an interpreter, the `tokens` would represent my BlockSpeak script, but calling `eval()` shouldn't evaluate anything, it should know how to map the various BlockSpeak commands to Java code: ``` BlockSpeak Command: Java code: ========================================== block A at (0, 10) ==> Block A = new Block(0, 10); block B at (0, 20) ==> Block B = new Block(0, 20); stack A on B ==> BlockController.stackBlocks(B, A); ``` So my question is, where do I perform this "mapping"? In other words, how do I instruct ANTLR to call various pieces of code (packaged inside `blocks.jar`) when it encounters particular grammars in the BlockSpeak script? More importantly, can someone give me a pseudo-code example?