iOs 8, start playing sound when in the background, alarm clock app
alarm, audio, ios, swift
Solution
Finally, I managed to do it with NSTimer.
func applicationWillResignActive(application: UIApplication) {
var timer = NSTimer(fireDate: NSDate(timeIntervalSinceNow: 20), interval: 60.0, target: self, selector: Selector("playAlarm"), userInfo: nil, repeats: false)
NSRunLoop.currentRunLoop().addTimer(timer, forMode: NSDefaultRunLoopMode)
}
func playAlarm() {
self.sound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound", ofType: "caf"))
self.audioPlayer = AVAudioPlayer(contentsOfURL: sound, error: nil)
audioPlayer.play()
}
and somewhere else a UILocalNotification is synced with this timer, for a good user experience.
Although I'm not sure if this would go through apple, but I don't see any reason why it wouldn't :\
Problem
I know there are many questions on SOF, but this is the "newest" one. The thing is, I'm trying to create and alarm app, and I know for a fact that there are alarm apps out there that works perfectly ( somehow ), even if the app is not running and is in the background. My question is: how do you start playing sound after your app is already in the background ?? UILocalNotification is great, but you'll only get `application:(_:didReceiveLocalNotification:)` after the user has already clicked on your notification, so playing sound using AVAudioPlayer didn't work, i want to play sound regardless weather the user clicks on it or doesn't. Of course with `Required background modes: App plays audio or streams audio/video using AirPlay` in `info.plist` already set. Once the music starts playing, it keeps playing even if i go to the background. I don't want to use UILocalNotificaation sound coz it's limited to 30 secs and only the able to play the sounds that are bundled with the application. Any insights ? thoughts ?? Sample code: ``` var notif = UILocalNotification() notif.fireDate = self.datePicker.date notif.alertBody = "test" UIApplication.sharedApplication().scheduleLocalNotification(notif) ``` the above code gets called when the user selects and alarm and clicks save. and here's what's happening in AppDelegate: ``` func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool { NSLog("launched") application.registerUserNotificationSettings(UIUserNotificationSettings(forTypes: UIUserNotificationType.Sound | UIUserNotificationType.Alert | UIUserNotificationType.Badge, categories: nil )) AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, error: nil) AVAudioSession.sharedInstance().setActive(true, error: nil) self.sound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("sound", ofType: "caf")) self.audioPlayer = AVAudioPlayer(contentsOfURL: sound, error: nil) return true } func application(application: UIApplication!, didReceiveLocalNotification notification: UILocalNotification!){ audioPlayer.play() NSLog("received local notif") } ``` You need to hold a strong reference to the `AVAudioPlayer` btw, so it won't get released, and the `audioplayer.play()` won't do anything...