TouchUpInside boundaries outside of UIButton
ios, swift, uibutton
Solution
Okay it's taken a fair bit of digging to get to the bottom of this but a couple of helpful Obj-C links...
UIControlEventTouchDragExit triggers when 100 pixels away from UIButton
How to correctly subclass UIControl?
http://www.bytearray.org/?p=5336 (particularly line 89)
...and it seems that the behaviour is standard due to the touch interface (personally I instinctively find the default zone excessive but I'm sure Apple did its homework) and can be overridden by either sub-classing UIControl or interrogating the position of the control event.
I've opted for the latter and here's an implementation specifically in Swift:
// ViewController.swift
import UIKit
class ViewController: UIViewController {
let buttonCount = 3
override func viewDidLoad() {
super.viewDidLoad()
for currentTag:Int in 1...buttonCount{
var currentButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
currentButton.frame = CGRectMake(50, Float(currentTag*50), 120, 50)
currentButton.backgroundColor = UIColor.greenColor()
currentButton.setTitle("Test Button \(currentTag)", forState: UIControlState.Normal)
currentButton.contentEdgeInsets = UIEdgeInsets(top:3,left:6,bottom:3,right:6)
currentButton.tag = currentTag
currentButton.addTarget(self,
action: "btn_TouchDown:",
forControlEvents: UIControlEvents.TouchDown)
currentButton.addTarget(self,
action: "btn_TouchDragExit:",
forControlEvents: UIControlEvents.TouchDragExit)
currentButton.addTarget(self,
action: "btn_TouchUpInside:event:",
forControlEvents: UIControlEvents.TouchUpInside)
currentButton.sizeToFit()
self.view.addSubview(currentButton)
}//next
}// end viewDidLoad()
func btn_TouchDown(sender:UIButton!){
println("TouchDown event: \(sender.tag)\n")
}
func btn_TouchDragExit(sender:UIButton!){
println("TouchDragExit event: \(sender.tag)\n")
}
func btn_TouchUpInside(sender:UIButton!,event:UIEvent!){
println("TouchUpInside event: \(sender.tag)")
var currentTouch:CGPoint = event.allTouches().anyObject().locationInView(sender)
println( "Point: \(currentTouch.x), \(currentTouch.y)\n" )
if currentTouch.x > sender.frame.width{return}
if currentTouch.x < 0 {return}
if currentTouch.y > sender.frame.height{return}
if currentTouch.y < 0 {return}
println("Event ended within frame!")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
Problem
I'm currently tying to familiarise myself with UIKit under Swift and work out the best way of adding UI elements programmatically. However I'm finding that a touch can end way outside the button in which it began yet still register as a TouchUpInside event. The ViewController below is from a single view application and it is straightforward to start a touch on, say, button 17, end it on button 18 and still have buttonAction() declare "Button tapped: 17". Any idea what I'm missing here? (Edit: This is under Xcode 6 beta 3 BTW.) ``` // ViewController.swift import UIKit class ViewController: UIViewController { let scrollView:UIScrollView = UIScrollView() var GWIDTH:Float = 0.0 var GHEIGHT:Float = 0.0 override func viewDidLoad() { super.viewDidLoad() GWIDTH = self.view.bounds.size.width GHEIGHT = self.view.bounds.size.height scrollView.frame = CGRectMake(10, 10, GWIDTH-10, GHEIGHT-20) scrollView.contentSize = CGSize(width:GWIDTH-20, height: 0) self.view.addSubview(scrollView) for currentTag in 1...30{ var currentButton = UIButton.buttonWithType(UIButtonType.System) as UIButton currentButton.frame = CGRectMake(100, scrollView.contentSize.height, 100, 50) currentButton.backgroundColor = UIColor.greenColor() currentButton.setTitle("Test Button \(currentTag)", forState: UIControlState.Normal) currentButton.tag = currentTag currentButton.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside) scrollView.addSubview(currentButton) scrollView.contentSize = CGSize(width:GWIDTH-20,height:2.0+currentButton.frame.size.height+currentButton.frame.origin.y) }//next }// end viewDidLoad() func buttonAction(sender:UIButton!){ println("Button tapped: \(sender.tag)") } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() } override func prefersStatusBarHidden() -> Bool { return true } } ```