Android animatorset not working

android, objectanimator, xamarin

Solution

You need to call `Start()` on your `AnimatorSet` to actually start the animation.

The `Play()` method doesn't actually play the animation- it specifies an animation that the set should play and creates an `AnimatorSet.Builder` that you can use for setting up additional constraints (such as your `With()`).

Secondly, your ObjectAnimators are all looking for integer properties, but the rotation and scale properties require floats.

You should be using `ObjectAnimator.OfFloat()` instead.

Problem

Im trying to do a animator kind of like IPhone coverflow but a little more simple. Now im trying to make a rotation and then make the image go fullscreen but nothing is happening. ``` ImageView i = (ImageView) FindViewById(args.Position); var disp = WindowManager.DefaultDisplay; var height = disp.Height; var width = disp.Width; ObjectAnimator anim = ObjectAnimator.OfInt(i, "rotationY", 0, 180); ObjectAnimator scaleX = ObjectAnimator.OfInt(i, "scaleX", width); ObjectAnimator scaleY = ObjectAnimator.OfInt(i, "scaleY", height); AnimatorSet set = new AnimatorSet(); set.Play(anim).With(scaleX).With(scaleY); ``` What is wrong with the code? why is nothing happening?

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