Java mouse motion anywhere on screen
java, mouseevent, swing
Solution
`java.awt.event.MouseMotionListener` is only going to give you information about mouse movement inside your application window. For events that occur outside that window, there is no way around `MouseInfo.getPointerInfo`. However, you could write a (potentially singleton) class that polls the pointer info in regular intervals and allows `MouseMotionListeners` to be added:
import java.awt.Component;
import java.awt.MouseInfo;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionListener;
import java.util.HashSet;
import java.util.Set;
import javax.swing.JFrame;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
/**
* This class checks the position every #DELAY milliseconds and
* informs all registered MouseMotionListeners about position updates.
*/
public class MouseObserver {
/* the resolution of the mouse motion */
private static final int DELAY = 10;
private Component component;
private Timer timer;
private Set<MouseMotionListener> mouseMotionListeners;
protected MouseObserver(Component component) {
if (component == null) {
throw new IllegalArgumentException("Null component not allowed.");
}
this.component = component;
/* poll mouse coordinates at the given rate */
timer = new Timer(DELAY, new ActionListener() {
private Point lastPoint = MouseInfo.getPointerInfo().getLocation();
/* called every DELAY milliseconds to fetch the
* current mouse coordinates */
public synchronized void actionPerformed(ActionEvent e) {
Point point = MouseInfo.getPointerInfo().getLocation();
if (!point.equals(lastPoint)) {
fireMouseMotionEvent(point);
}
lastPoint = point;
}
});
mouseMotionListeners = new HashSet<MouseMotionListener>();
}
public Component getComponent() {
return component;
}
public void start() {
timer.start();
}
public void stop() {
timer.stop();
}
public void addMouseMotionListener(MouseMotionListener listener) {
synchronized (mouseMotionListeners) {
mouseMotionListeners.add(listener);
}
}
public void removeMouseMotionListener(MouseMotionListener listener) {
synchronized (mouseMotionListeners) {
mouseMotionListeners.remove(listener);
}
}
protected void fireMouseMotionEvent(Point point) {
synchronized (mouseMotionListeners) {
for (final MouseMotionListener listener : mouseMotionListeners) {
final MouseEvent event =
new MouseEvent(component, MouseEvent.MOUSE_MOVED, System.currentTimeMillis(),
0, point.x, point.y, 0, false);
SwingUtilities.invokeLater(new Runnable() {
public void run() {
listener.mouseMoved(event);
}
});
}
}
}
/* Testing the ovserver */
public static void main(String[] args) {
JFrame main = new JFrame("dummy...");
main.setSize(100,100);
main.setVisible(true);
MouseObserver mo = new MouseObserver(main);
mo.addMouseMotionListener(new MouseMotionListener() {
public void mouseMoved(MouseEvent e) {
System.out.println("mouse moved: " + e.getPoint());
}
public void mouseDragged(MouseEvent e) {
System.out.println("mouse dragged: " + e.getPoint());
}
});
mo.start();
}
}
Beware that there are some notable differences from your standard MouseMotionListener though:
- You will only receive `mouseMoved` events, never `mouseDragged` events. That's because there is no way to receive information about clicks outside the main window.
- For similar reasons, the `modifiers` of each `MouseEvent` will be always be 0.
- The same goes for the values `clickCount`, `popupTrigger`, `button`
- You will need to provide a dummy `java.awt.Component` that will be used as the (fake) source of the `MouseEvent`s - `null` values are not allowed here.
Problem
I'm sure this is possible but all my searching is coming up blank. In Java is it possible to register for a mouse motion event outside of a Java app? So if the mouse pointer moves anywhere on the screen I get a call back. An approximation is possible with polling `MouseInfo.getPointerInfo` but there must be a better way. Thanks To explain the use case: It's just for a pet project but basically firing events when the mouse hits the edge of the screen. I was also thinking that different events could be fired if you try to push past the edge of the screen. And for this I thought a mouse motion listener might be more appropriate.