glCheckFramebufferStatus returns 0 and no error in glGetError
c++, framebuffer, linux, opengl, sdl
Solution
If anyone wants to know, it turns out I was running glCheckFramebufferStatus when no framebuffer was bound.
Problem
glCheckFramebufferStatus returns 0 and there is no error returned from glGetError afterwards. Is it safe to assume that this is a driver bug? I can't seem to find anything in the documentation for OpenGL in how to handle this situation. I am writing a game using SDL2 on Linux (Ubuntu 14.04) with the nvidia proprietary drivers.