Multithreading task to process files in c#
async-await, c#, multithreading, task, task-parallel-library
Solution
You can use Stephen Toub's ForEachAsync extension method to process the files. It allows you to specify how many concurrent threads you want to use, and it is non-blocking so it frees up your main thread to do other processing. Here is the method from the article:
public static Task ForEachAsync<T>(this IEnumerable<T> source, int dop, Func<T, Task> body)
{
return Task.WhenAll(
from partition in Partitioner.Create(source).GetPartitions(dop)
select Task.Run(async delegate
{
using (partition)
while (partition.MoveNext())
await body(partition.Current);
}));
}
In order to use it I refactored your code slightly. I changed the dictionary to be of type `Dictionary<string, List<string>>` and it basically holds the host as the key and then all the paths as the values. I assumed the file path will contain the host name in it.
my_dictionary = (from h in hostname
from f in file_paths
where f.Contains(h)
select new { Hostname = h, File = f }).GroupBy(x => x.Hostname)
.ToDictionary(x => x.Key, x => x.Select(s => s.File).Distinct().ToList());
I also changed your `process_file` method to be `async` as you were using `Task.Delay` inside it, which you need to `await` otherwise it doesn't do anything.
public static async Task process_file(string file_path_in)
{
var time_delay_random = new Random();
Console.WriteLine("Started:{0} ThreadId:{1}", file_path_in, Thread.CurrentThread.ManagedThreadId);
await Task.Delay(time_delay_random.Next(3000) + 1000);
Console.WriteLine("Completed:{0} ThreadId:{1}", file_path_in, Thread.CurrentThread.ManagedThreadId);
}
To use the code, you get the maximum number of threads you want to use and pass that to `my_files.my_dictionary.ForEachAsync`. You also supply an asynchronous delegate which processes each of the files for a particular host and sequentially awaits each one to be processed.
public static async Task MainAsync()
{
var my_files = new file_prep_obj();
my_files.get_files();
const int userSuppliedMaxThread = 5;
var maxThreads = Math.Min(userSuppliedMaxThread, my_files.my_dictionary.Values.Count());
Console.WriteLine("MaxThreads = " + maxThreads);
foreach (var pair in my_files.my_dictionary)
{
foreach (var path in pair.Value)
{
Console.WriteLine("Key= {0}, Value={1}", pair.Key, path);
}
}
await my_files.my_dictionary.ForEachAsync(maxThreads, async (pair) =>
{
foreach (var path in pair.Value)
{
// serially process each path for a particular host.
await process_file(path);
}
});
}
static void Main(string[] args)
{
MainAsync().Wait();
Console.ReadKey();
}//Close static void Main(string[] args)
Ouput
MaxThreads = 5
Key= host1, Value=C:\host1_file1
Key= host1, Value=C:\host1_file2
Key= host1, Value=C:\host1_file3
Key= host2, Value=C:\host2_file1
Key= host2, Value=C:\host2_file2
Key= host3, Value=C:\host3_file1
Key= host4, Value=C:\host4_file1
Key= host4, Value=C:\host4_file2
Key= host5, Value=C:\host5_file1
Key= host6, Value=C:\host6_file1
Started:C:\host1_file1 ThreadId:10
Started:C:\host2_file1 ThreadId:12
Started:C:\host3_file1 ThreadId:13
Started:C:\host4_file1 ThreadId:11
Started:C:\host5_file1 ThreadId:10
Completed:C:\host1_file1 ThreadId:13
Completed:C:\host2_file1 ThreadId:12
Started:C:\host1_file2 ThreadId:13
Started:C:\host2_file2 ThreadId:12
Completed:C:\host2_file2 ThreadId:11
Completed:C:\host1_file2 ThreadId:13
Started:C:\host6_file1 ThreadId:11
Started:C:\host1_file3 ThreadId:13
Completed:C:\host5_file1 ThreadId:11
Completed:C:\host4_file1 ThreadId:12
Completed:C:\host3_file1 ThreadId:13
Started:C:\host4_file2 ThreadId:12
Completed:C:\host1_file3 ThreadId:11
Completed:C:\host6_file1 ThreadId:13
Completed:C:\host4_file2 ThreadId:12
Problem
I've been reading a lot about threading but can't figure out how to find a solution to my issue. First let me introduce the problem. I have files which need to be processed. The hostname and filepath are located in two arrays. Now I want to setup several threads to process the files. The number of threads to create is based on three factors: A) The maximum thread count cannot exceed the number of unique hostnames in all scenarios. B) Files with the same hostname MUST be processed sequentially. I.E We cannot process host1_file1 and host1_file2 at the same time. (Data integrity will be put at risk and this is beyond my control. C) The user may throttle the number of threads available for processing. The number of threads is still limited by condition A from above. This is purely due to the fact that if we had an large number of hosts let's say 50.. we might not want 50 threads processing at the same time. In the example above a maximum of 6 threads can be created. The optimal processing routine is shown below. ``` public class file_prep_obj { public string[] file_paths; public string[] hostname; public Dictionary<string, int> my_dictionary; public void get_files() { hostname = new string[]{ "host1", "host1", "host1", "host2", "host2", "host3", "host4","host4","host5","host6" }; file_paths=new string[]{"C:\\host1_file1","C:\\host1_file2","C:\\host1_file3","C:\\host2_file1","C:\\host2_file2","C:\\host2_file2", "C:\\host3_file1","C:\\host4_file1","C:\\host4_file2","C:\\host5_file1","C:\\host6_file1"}; //The dictionary provides a count on the number of files that need to be processed for a particular host. my_dictionary = hostname.GroupBy(x => x) .ToDictionary(g => g.Key, g => g.Count()); } } //This class contains a list of file_paths associated with the same host. //The group_file_host_name will be the same for a host. class host_file_thread { public string[] group_file_paths; public string[] group_file_host_name; public void process_file(string file_path_in) { var time_delay_random=new Random(); Console.WriteLine("Started processing File: " + file_path_in); Task.Delay(time_delay_random.Next(3000)+1000); Console.WriteLine("Completed processing File: " + file_path_in); } } class Program { static void Main(string[] args) { file_prep_obj my_files=new file_prep_obj(); my_files.get_files(); //Create our host objects... my_files.my_dictionary.Count represents the max number of threads host_file_thread[] host_thread=new host_file_thread[my_files.my_dictionary.Count]; int key_pair_count=0; int file_path_position=0; foreach (KeyValuePair<string, int> pair in my_files.my_dictionary) { host_thread[key_pair_count] = new host_file_thread(); //Initialise the host_file_thread object. Because we have an array of a customised object host_thread[key_pair_count].group_file_paths=new string[pair.Value]; //Initialise the group_file_paths host_thread[key_pair_count].group_file_host_name=new string[pair.Value]; //Initialise the group_file_host_name for(int j=0;j<pair.Value;j++) { host_thread[key_pair_count].group_file_host_name[j]=pair.Key.ToString(); //Group the hosts host_thread[key_pair_count].group_file_paths[j]=my_files.file_paths[file_path_position]; //Group the file_paths file_path_position++; } key_pair_count++; }//Close foreach (KeyValuePair<string, int> pair in my_files.my_dictionary) //TODO PROCESS FILES USING host_thread objects. }//Close static void Main(string[] args) }//Close Class Program ``` I guess what I'm after is a guide on how to code the threaded processing routines that are in accordance with the specs above.