If-else-if versus map
c++, dictionary, performance
Solution
Maps (usually) are implemented using red-black trees which gives O(log N) lookups as the tree is constantly kept in balance. Your linear list of if statements will be O(N) worst case. So, yes a map would be significantly faster for lookup.
Many people are recommending using a switch statement, which may not be faster for you, depending on your actual if statements. A compiler can sometimes optimize switch by using a jump table which would be O(1), but this is only possible for values that an undefined criteria; hence this behavior can be somewhat nondeterministic. Though there is a great article with a few tips on optimizing switch statements here Optimizing C and C++ Code.
You technically could even formulate a balanced tree manually, this works best for static data and I happened to just recently create a function to quickly find which bit was set in a byte (This was used in an embedded application on an I/O pin interrupt and had to be quick when 99% of the time only 1 bit would be set in the byte):
unsigned char single_bit_index(unsigned char bit) {
// Hard-coded balanced tree lookup
if(bit > 0x08)
if(bit > 0x20)
if(bit == 0x40)
return 6;
else
return 7;
else
if(bit == 0x10)
return 4;
else
return 5;
else
if(bit > 0x02)
if(bit == 0x04)
return 2;
else
return 3;
else
if(bit == 0x01)
return 0;
else
return 1;
}
This gives a constant lookup in 3 steps for any of the 8 values which gives me very deterministic performance, a linear search -- given random data -- would average 4 step lookups, with a best-case of 1 and worst-case of 8 steps.
This is a good example of a range that a compiler would probably not optimize to a jump table since the 8 values I am searching for are so far apart: 1, 2, 4, 8, 16, 32, 64, and 128. It would have to create a very sparse 128 position table with only 8 elements containing a target, which on a PC with a ton of RAM might not be a big deal, but on a microcontroller it'd be killer.
Problem
Suppose I have such an if/else-if chain: ``` if( x.GetId() == 1 ) { } else if( x.GetId() == 2 ) { } // ... 50 more else if statements ``` What I wonder is, if I keep a map, will it be any better in terms of performance? (assuming keys are integers)