Defining the file a UIImage will use (Swift)
ios, swift, uiimage
Solution
Even though you are using Swift, all the classes that come from `UIKit` and other libraries still are written in Objective-C.
There is no difference in the interfaces to these libraries, just the syntax.
In this case, you need to use the object construction syntax:
var image = UIImage(named:"ImageName")
Problem
So I looked around the developer library on apple's site and I couldn't find any documentation that said how to state what file (like a png) to use for a UIImage using the swift language. So I try experimenting with this code: ``` class ViewController: UIViewController { @IBOutlet var maintitle: UIImageView var bigtitle: UIImage! var smalltitle: UIImage! override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. func startAnimating(){ var animatedtitle: AnyObject[] = [bigtitle, smalltitle] var animationDuration: NSTimeInterval = 0.15 var animationRepeatCount: Int = 0 } } ``` What I was trying to do there was animate a never ending series of two images. I defined two UIImages (bigtitle & small title) and was wondering how I define wat .png's to use for those UIImage's. I know this is a very basic and novice question but any help would be enjoyed.