Errors showing for OES OpenGL statements in Xcode 6 for iOS8

ios8, opengl-es-2.0, xcode6

Solution

Try:

#import <OpenGLES/ES2/glext.h>

or

#import <OpenGLES/ES3/glext.h>

works for me.

Without it, app which correctlyworking on xcode 6 + ios7 can find GL_FALSE and others..

Problem

Xcode 6 iOS SDK 8.0 in Yosemite is giving me errors for OpenGL ES2 code which compiles fine under Xcode 5 ``` GLuint depthStencilRenderbuffer; glBindRenderbufferOES(GL_RENDERBUFFER_OES, depthStencilRenderbuffer); glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_DEPTH24_STENCIL8_OES, self.view.bounds.size.width, self.view.bounds.size.height); ``` Generates errors: line 2: Conflicting types for 'glBindRenderBufferOES' Use of undeclared identifier 'GL_RENDERBUFFER_OES' line 3: implicit declaration of contain 'glBindRenderBufferOES' is invalid in C99 Edit: OK, I can get things working again by substituting: ``` GLuint depthStencilRenderbuffer; glBindRenderbuffer(GL_RENDERBUFFER, depthStencilRenderbuffer); glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, self.view.bounds.size.width, self.view.bounds.size.height); ``` Still - I don't know why this change is needed and I'd appreciate some further insight as to what's going on here.

Original source