How to use GLKit within the Xcode OS X Swift Playground?
glkit, swift, swift-playground, xcode
Solution
You can create iOS project and add new .playground file inside that project. Then you can import GLkit, I also had to import OpenGLES instead of OpenGL.
import UIKit
import GLKit
import OpenGLES
let frame = CGRect(x: 0, y: 0, width: 400, height: 300)
class TriangleView: GLKView { // ERROR: Use of undeclared type 'GLKView'
override func drawRect(dirtyRect: CGRect) {
glClearColor(0.0, 0.0, 0.1, 1.0)
}
}
Problem
I'm trying to use GLKit within the Xcode 6 OS X Swift Playground but the ``` import GLKit ``` doesn't seem enough to make Playground recognize GLKView. Any ideas? ``` import Cocoa import GLKit import OpenGL let frame = CGRect(x: 0, y: 0, width: 400, height: 300) class TriangleView: GLKView { // ERROR: Use of undeclared type 'GLKView' override func drawRect(dirtyRect: NSRect) { glClearColor(0.0, 0.0, 0.1, 1.0) } } ```