Difference between macros and functions in C in relation to instruction memory and speed

c, c-preprocessor, macros

Solution

What you are wrote about the performance implications is correct if the C compiler is not optimizing. But optimizing compilers can inline functions just as if they were macros, so an inlined function call runs at the same speed as a macro, and there is no pushing/popping overhead. To trigger inlining, enable optimization in your compiler settings (e.g. `gcc -O2`), and put your functions to the `.h` file as `static inline`.

Please note that sometimes inlining/macros is faster, sometimes a real function call is faster, depending on the code and the compiler. If the function body is very short (and most of it will be optimized away), usually inlining is faster than a function call.

Another important difference that macros can take arguments of different types, and the macro definition can make sense for multiple types (but the compiler won't do type checking for you, so you may get undesired behavior or a cryptic error message if you use a macro with the wrong argument type). This polymorphism is hard to mimic with functions in C (but easy in C++ with function overloading and function templates).

Problem

To my understanding the difference between a macro and a function is, that a macro-call will be replaced by the instruction in the definition, and a function does the whole push, branch and pop -thing. Is this right, or have I understand something wrong? Additionally, if this is right, it would mean, that macros would take more space, but would be faster (because of the lack of the push, branch and pop instructions), wouldn't it?

Original source

Related problems