How can I force a struct's field to always be immutable in Rust?

immutability, rust

Solution

It's impossible to have immutability of a single field. That was an option in an ancient version of Rust (think before 0.8), but it was dropped because the rules confused a LOT of people. How was it confusing, you might ask? Think about it like this: if a field is declared mutable and struct is declared mutable and the reference used was an immutable reference (`&`) then the field is `_______`.

The best, as Lily Ballard noted, is that you can declare your `Shape` field as private and make a getter method using `impl A {...}`.

mod inner {
    pub struct A {
        s: i32, // can't be seen outside of module
        pub bla: i32,
    }

    impl A {
        pub fn new() -> Self {
            Self { s: 0, bla: 42 }
        }

        pub fn get_s(&self) -> i32 {
            self.s
        }
    }
}
let mut a = inner::A::new();
a.s = 42; // illegal
println!("{}", a.s); // also illegal
println!("{}", a.get_s()); // could be made to serve as a read-only method
error[E0616]: field `s` of struct `main::inner::A` is private
  --> src/main.rs:20:5
   |
20 |     a.s = 42; // illegal
   |     ^^^

error[E0616]: field `s` of struct `main::inner::A` is private
  --> src/main.rs:21:20
   |
21 |     println!("{}", a.s); // also illegal
   |                    ^^^

There is proposition that might drop notions of mutability and immutability completely (you can't say a struct never changes). See Niko's explanation for that change.

Problem

In Rust, you don't specify mutability inside a `struct`, but it is inherited from the variable binding. That's great, but is it possible to force a field to be always immutable, even when the root is mutable? Something like this hypothetical syntax: ``` struct A { immut s: Shape, // immutable by design bla: Bla, // this field inheriting (im)mutability } let mut a = make_a(); a.s = x/*...*/; // illegal ``` This would help to maintain nice semantic restrictions in a program, just like Java's `final` does (in a very limited way). Also, we could imagine this kind of `struct` having some non-owning references to internal immutable data, taking advantage of this immutability...

Original source