Specified argument was out of the range of valid values. Parameter name: size & Serial Port Communication
c#, serial-port, sockets, windows-ce
Solution
Your code is a great example of how not to do TCP communication. I've seen this code copied over and over many times, and I'd be very happy to point you to a good tutorial on TCP - too bad I haven't seen one yet :)
Let me point out some errors first:
- TCP doesn't guarantee you the packet arrives as one bunch of bytes. So (theoretically) the `Write` operation could result in a split, requiring two reads on the other side. Sending data without headers over TCP is a very bad idea - the receiving side has no idea how much it has to read. So you've got two options - either write the length of the whole bunch of data before the data itself, or use a control character to end the "packet"
- The first point should also clarify that your reading is wrong as well. It may take more than a single read operation to read the whole "command", or a single read operation might give you two commands at once!
- You're reading `ReceiveBufferSize` bytes into a `10025` long buffer. `ReceiveBufferSize` might be bigger than your buffer. Don't do that - read a max count of `inStream.Length`. If you were coding in C++, this would be a great example of a buffer overflow.
- As you're converting the data to a string, you're expecting the whole buffer is full. That's most likely not the case. Instead, you have to store the return value of the read call - it tells you how many bytes were actually read. Otherwise, you're reading garbage, and basically having another buffer overflow.
So a much better (though still far from perfect) implementation would be like this:
NetworkStream serverStream = clientSocket.GetStream();
byte[] outStream = Encoding.ASCII.GetBytes("PCK|SCAN|5025066840471");
// It would be much nicer to send a terminator or data length first,
// but if your server doesn't expect that, you're out of luck.
serverStream.Write(outStream, 0, outStream.Length);
// When using magic numbers, at least use nice ones :)
byte[] inStream = new byte[4096];
// This will read at most inStream.Length bytes - it can be less, and it
// doesn't tell us how much data there is left for reading.
int bytesRead = serverStream.Read(inStream, 0, inStream.Length);
// Only convert bytesRead bytes - the rest is garbage
string returndata = Encoding.ASCII.GetString(inStream, 0, bytesRead);
Oh, and I have to recommend this essay on TCP protocol design.
It talks about many of the misconceptions about TCP, most importantly see the Message Framing part.
Problem
I need to create an application which requires communicating to an existent software using TCP/IP, where both mine and the other application will be using the port number specified below. ``` private void frmScan_Load(object sender, EventArgs e) { clientSocket.Connect("100.100.100.30", 76545); } public void msg(string mesg) { textBox1.Text = textBox1.Text + Environment.NewLine + " >> " + mesg; } private void cmdSCANok_Click(object sender, EventArgs e) { msg("Client Started"); NetworkStream serverStream = clientSocket.GetStream(); byte[] outStream = Encoding.ASCII.GetBytes("PCK|SCAN|5025066840471"); serverStream.Write(outStream, 0, outStream.Length); serverStream.Flush(); byte[] inStream = new byte[10025]; serverStream.Read(inStream, 0, (int)clientSocket.ReceiveBufferSize); string returndata = Encoding.ASCII.GetString(inStream, 0, inStream.Length); msg("Data from Server : " + returndata); } ``` What happens is, the program I am communicating with has some in-built language where it will understand the code that I send, and it will return data according to the code that I have sent. So in the code above, I sent three bits of code: (`"PCK|SCAN|5025066840471"`) which will find a specific item in the database. When it runs, I get an error on the line: ``` serverStream.Read(inStream, 0, (int)clientSocket.ReceiveBufferSize); ``` the error shows the following: "Specified argument was out of the range of valid values. Parameter name: size" I followed the tutorial I saw on this website: http://csharp.net-informations.com/communications/csharp-client-socket.htm - But I did slightly different. So instead of putting ``` string returndata = Encoding.ASCII.GetString(inStream); ``` I wrote: ``` string returndata = Encoding.ASCII.GetString(inStream, 0, inStream.Length); ``` I am extremely confused on why I am getting those problems, and to be honest I am not understanding much of what the code is doing, I just have a rough idea, but not enough to troubleshoot this. Can someone help please? Much appreciated! PS: I am programming for Windows CE (portable device) on Visual Studio 2010.