Unit test System.Threading.Timer in .NET
.net, asynchronous, multithreading, timer
Solution
You can unit-test it by not actually creating a direct dependency on `System.Threading.Timer`. Instead, create an `ITimer` interface, and a wrapper around `System.Threading.Timer` that implements it.
First you need to convert the callback to an event, so that it can be made part of an interface:
public delegate void TimerEventHandler(object sender, TimerEventArgs e);
public class TimerEventArgs : EventArgs
{
public TimerEventArgs(object state)
{
this.State = state;
}
public object State { get; private set; }
}
Then create an interface:
public interface ITimer
{
void Change(TimeSpan dueTime, TimeSpan period);
event TimerEventHandler Tick;
}
And a wrapper:
public class ThreadingTimer : ITimer, IDisposable
{
private Timer timer;
public ThreadingTimer(object state, TimeSpan dueTime, TimeSpan period)
{
timer = new Timer(TimerCallback, state, dueTime, period);
}
public void Change(TimeSpan dueTime, TimeSpan period)
{
timer.Change(dueTime, period);
}
public void Dispose()
{
timer.Dispose();
}
private void TimerCallback(object state)
{
EventHandler tick = Tick;
if (tick != null)
tick(this, new TimerEventArgs(state));
}
public event TimerEventHandler Tick;
}
Obviously you would add whatever overloads of the constructor and/or `Change` method you need to use from the `Threading.Timer`. Now you can unit test anything depending on `ITimer` with a fake timer:
public class FakeTimer : ITimer
{
private object state;
public FakeTimer(object state)
{
this.state = state;
}
public void Change(TimeSpan dueTime, TimeSpan period)
{
// Do nothing
}
public void RaiseTickEvent()
{
EventHandler tick = Tick;
if (tick != null)
tick(this, new TimerEventArgs(state));
}
public event TimerEventHandler Tick;
}
Whenever you want to simulate a tick, just call `RaiseTickEvent` on the fake.
[TestMethod]
public void Component_should_respond_to_tick
{
ITimer timer = new FakeTimer(someState);
MyClass c = new MyClass(timer);
timer.RaiseTickEvent();
Assert.AreEqual(true, c.TickOccurred);
}
Problem
How to unit test a timer based on System.Threading.Timer in .NET The System.Threading.Timer has a callback method