stop or break an action in libGDX Scene2D

action, actor, java, libgdx, scene2d

Solution

You can stop `Action`s by:

- removing them with `actor.removeAction(Action)` or `actor.clearActions()`

- you can override the `actor.act(delta)` method, and if `gameOver` is set don't update the `Actor` (don't call `super.act()`)

- In the `render` don't call `act` for the `stage`, if `gameOver` is set

So basicly the `Action`s get updated in the `act` method of `Actor`. If your `gameOver` is set to `true` you can simply stop the `Stage` from updating:

In Render:

if (!gameOver) {
    stage.act();
}
stage.draw();

Problem

Is there any way that a can stop an action where it is before it is completed in libGDX Scene2D. I have an actor that is in the middle of a moveTo action but when i set a boolean gameOver to true I want the actor to stop where it is. How would I do that? It seems simple but I cant figure it out.

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