Draggable code not working with hammer.js
hammer.js, javascript, jquery, jquery-ui, jquery-ui-draggable
Solution
I had the same problem in my app, even with touch punch included. I had to do a good research to find what was the problem stopping the jquery ui drag. The problem occurring is a preventDefault set at the event ( only when hammer is included ) changing the result of a trigger method from jquery ui.
Well, lets get back a little bit: The first method you should see is the `_mouseMove()`, which is connected with the mousemove event. The drag will be trigged only when the condition `(this._mouseStart(this._mouseDownEvent, event) !== false)` be true.
_mouseMove: function (event) {
// IE mouseup check - mouseup happened when mouse was out of window
if ($.ui.ie && (!document.documentMode || document.documentMode < 9) && !event.button) {
return this._mouseUp(event);
}
if (this._mouseStarted) {
this._mouseDrag(event);
return event.preventDefault();
}
if (this._mouseDistanceMet(event) && this._mouseDelayMet(event)) {
this._mouseStarted =
(this._mouseStart(this._mouseDownEvent, event) !== false);
(this._mouseStarted ? this._mouseDrag(event) : this._mouseUp(event));
}
return !this._mouseStarted;
}
The next method will create the helper ( element's clone ), set some css in the element and return true ( value we expect ), unless `this._trigger("start", event)` returns false.
_mouseStart: function(event) {
var o = this.options;
//Create and append the visible helper
this.helper = this._createHelper(event);
this.helper.addClass("ui-draggable-dragging");
//Cache the helper size
this._cacheHelperProportions();
//If ddmanager is used for droppables, set the global draggable
if($.ui.ddmanager) {
$.ui.ddmanager.current = this;
}
/*
* - Position generation -
* This block generates everything position related - it's the core of draggables.
*/
//Cache the margins of the original element
this._cacheMargins();
//Store the helper's css position
this.cssPosition = this.helper.css( "position" );
this.scrollParent = this.helper.scrollParent();
this.offsetParent = this.helper.offsetParent();
this.offsetParentCssPosition = this.offsetParent.css( "position" );
//The element's absolute position on the page minus margins
this.offset = this.positionAbs = this.element.offset();
this.offset = {
top: this.offset.top - this.margins.top,
left: this.offset.left - this.margins.left
};
//Reset scroll cache
this.offset.scroll = false;
$.extend(this.offset, {
click: { //Where the click happened, relative to the element
left: event.pageX - this.offset.left,
top: event.pageY - this.offset.top
},
parent: this._getParentOffset(),
relative: this._getRelativeOffset() //This is a relative to absolute position minus the actual position calculation - only used for relative positioned helper
});
//Generate the original position
this.originalPosition = this.position = this._generatePosition(event);
this.originalPageX = event.pageX;
this.originalPageY = event.pageY;
//Adjust the mouse offset relative to the helper if "cursorAt" is supplied
(o.cursorAt && this._adjustOffsetFromHelper(o.cursorAt));
//Set a containment if given in the options
this._setContainment();
//Trigger event + callbacks
if(this._trigger("start", event) === false) {
this._clear();
return false;
}
//Recache the helper size
this._cacheHelperProportions();
//Prepare the droppable offsets
if ($.ui.ddmanager && !o.dropBehaviour) {
$.ui.ddmanager.prepareOffsets(this, event);
}
this._mouseDrag(event, true); //Execute the drag once - this causes the helper not to be visible before getting its correct position
//If the ddmanager is used for droppables, inform the manager that dragging has started (see #5003)
if ( $.ui.ddmanager ) {
$.ui.ddmanager.dragStart(this, event);
}
return true;
}
Below is the first _trigger called, its from drag widget.
_trigger: function (type, event, ui) {
ui = ui || this._uiHash();
$.ui.plugin.call(this, type, [event, ui]);
//The absolute position has to be recalculated after plugins
if(type === "drag") {
this.positionAbs = this._convertPositionTo("absolute");
}
return $.Widget.prototype._trigger.call(this, type, event, ui);
}
At this point the result will call another trigger method (this time from the $.Widget) and that's the point where we have the problem.
_trigger: function (type, event, data) {
var prop, orig,
callback = this.options[type];
data = data || {};
event = $.Event(event);
event.type = (type === this.widgetEventPrefix ?
type :
this.widgetEventPrefix + type).toLowerCase();
// the original event may come from any element
// so we need to reset the target on the new event
event.target = this.element[0];
// copy original event properties over to the new event
orig = event.originalEvent;
if (orig) {
for (prop in orig) {
if (!(prop in event)) {
event[prop] = orig[prop];
}
}
}
return !($.isFunction(callback) && callback.apply(this.element[0], [event].concat(data)) === false || event.isDefaultPrevented());
}
return !($.isFunction(callback) && callback.apply(this.element[0], [event].concat(data)) === false || event.isDefaultPrevented());
Our problem is exactly at this line. More specific the || before `event.isDefaultPrevented()`. When hammer is included the method `event.isDefaultPrevented()` is resulting true, once the value is denied before return, the final value would be false. (Without the hammer included the `event.isDefaultPrevented()` returns false as expected.) Backing in our `_moseMouve()`, instead of calling the `_mouseDrag()` method it'll invoke `_mouseUp()`. U can see it will unbind the events and call `_mouseStop()`.
_mouseUp: function (event) {
$(document)
.unbind("mousemove."+this.widgetName, this._mouseMoveDelegate)
.unbind("mouseup."+this.widgetName, this._mouseUpDelegate);
if (this._mouseStarted) {
this._mouseStarted = false;
if (event.target === this._mouseDownEvent.target) {
$.data(event.target, this.widgetName + ".preventClickEvent", true);
}
this._mouseStop(event);
}
return false;
}
If you change the OR (||) operator by an AND (&&) it'll work fine. Off course it's not a little change, I had been testing it and until this moment I haven't find any problem at all. The line would be like this:
return !($.isFunction(callback) && callback.apply(this.element[0], [event].concat(data)) === false && event.isDefaultPrevented());
As I said, its not 100% secure, but until now I didn't find a reason to keep || instead of &&. I'll keep testing it for a few days. Besides I've already sent an email to the lead developer from jquery ui asking about it.
Problem
I've successfully implemented jQueryUI draggable, but as soon as I add hammer.js code, the draggable code no longer works. It is not as soon as I include hammer.js, but as soon as I use the script. Why is this? How can I get them both to work? Both the draggable and hammer are applied to `.dataCard` and `#main` The draggable code works fine here ( with hammer implementation commented out ): http://goo.gl/MO5Pde Here is an example of the draggable code: ``` $('#main').draggable({ axis:'y', revert:true, start: function(event, ui){ topValue = ui.position.top; }, drag: function(event, ui){ if(pastBreakpoint === false){ $('#searchInput').blur(); if(topValue > ui.position.top) return false; if(ui.position.top >= 161){ if(pastBreakpoint === false){ pastBreakpoint = true; if($('.loadingRefresh').length === 0) $('#main').before('<div class="loadingRefresh"></div>'); else{ $('.loadingRefresh').remove(); $('#main').before('<div class="loadingRefresh"></div>'); } $('.loadingRefresh').fadeIn(); $('#main').mouseup(); setTimeout(function(){ location.reload(); }, 1000); } } } } }); ``` Here is the hammer code uncommented and the draggable code not working: http://goo.gl/994pxF Here is the hammer code: ``` var hammertime = Hammer(document.getElementById('main'), { transform_always_block: true, transform_min_scale: 0 }); var posX = 0, posY = 0, lastPosX = 0, lastPosY = 0, bufferX = 0, bufferY = 0, scale = 1, last_scale = 1; hammertime.on('touch transform transformend', function(ev) { if ((" " + ev.target.className + " ").indexOf(" dataCard ") < 0) return; else manageMultitouch(ev, ev.target); }); function manageMultitouch(ev, element) { switch (ev.type) { case 'touch': last_scale = scale; return; case 'transform': scale = Math.min(last_scale * ev.gesture.scale, 10); break; } if(scale <= 0.5) $(element).hide('clip'); if(scale > 1.0) $(element).addClass('focused'); var transform = "translate(" + 0 + "px," + 0 + "px) " + "scale(" + 1 + "," + scale + ")"; var style = element.style; style.transform = transform; style.oTransform = transform; style.msTransform = transform; style.mozTransform = transform; style.webkitTransform = transform; } ```