How To exclude helper objects from intersection check by raycaster in threejs?

helper, intersection, raycasting, scene, three.js

Solution

Create an array of objects that you want `Raycaster` to process.

var objects = [];

objects.push( mesh1 );
objects.push( mesh2 );

---

var intersects = raycaster.intersectObjects( objects, recursiveFlag );

three.js r.73

Problem

I have a threejs scene with intersection checking on objects. I'm adding every scene object to the array which is then checked by the raycaster. ``` var intersects = raycaster.intersectObjects( scene.children ); ``` I then check the color of an object and change it on contact with the mouse pointer. ``` INTERSECTED.material.emissive.setHex( 0xff0000 ); ``` If I add a helper object, like `CameraHelper` or `GridHelper`, to the scene I get constant errors because `.getHex` `.setHex` is not possible with the helper objects. Is it possible to exclude the helper objects from this check and how would I do this? It has to be something like `scene.children` - scene.helpers but I cannot come up with a way to do this. Thanks for the help.

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