New type definition in C#
c#, types
Solution
A type may be overkill, but if you want one, this is a good start:
struct Double180 : IEquatable<Double180>
{
private readonly double value;
public Double180(double d)
{
if (d < -180 || d > 180)
{
throw new ArgumentOutOfRangeException("d");
}
this.value = d;
}
public static implicit operator double(Double180 d)
{
return d.value;
}
public static explicit operator Double180(double d)
{
return new Double180(d);
}
public override string ToString()
{
return this.value.ToString();
}
public bool Equals(Double180 other)
{
return this.value == other.value;
}
public override bool Equals(object obj)
{
return obj is Double180 && this.Equals((Double180)obj);
}
public override int GetHashCode()
{
return this.value.GetHashCode();
}
public static bool operator ==(Double180 a, Double180 b)
{
return a.Equals(b);
}
public static bool operator !=(Double180 a, Double180 b)
{
return !a.Equals(b);
}
}
Of course, there are many more interfaces to implement, for example `IConvertible` and `IComparable<Double180>` would be nice.
As you can see, you know where this starts, but you don't know where it ends.
A setter validator, as suggested by the other answers, might be a better idea.
Problem
I am looking for possibilities to define a new type and using it in C# like below: Class definition: ``` public class Position { public double180 Longitude { get; set; } // double180 is a type within a range -180 and 180 public double90 Latitude { get; set; } // double90 is a type within a range of -90 and 90 } ``` Usage: ``` var position = new Position { Longitude = 45, Latitude = 96 // This line should give an error while initializing the object }; ```