Libgdx couldnt load shared library gdx freetype for target linux 32bit, how do I fix?
android, java, libgdx, linux
Solution
You have to add what is listed here for each project dependency in your build.gradle file.
implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
Problem
I have started using libgdx and have been trying to get the freetypefont working on Android but no matter how hard I try I cannot seem to get it working. My app was working perfectly fine until I tried using freetypefont. I have put the extensions in as directed on the libgdx web site. The app crashes or stops working as soon as it starts. The console says couldn't load shared library gdx-freetype for target linux 32-bit. I feel like I have tried everything. I have put the two freetype and freetype native files into the main game libs, I have put them into the desktop and only put the freetype one into the android lib. I have used the latest nightly build .so files for the armeabi folders and still nothing. I have also included the nightly build .so file for the x86 folder as suggested on here and still nothing. If anyone has anything on this please help. Thanks.