How can I change the texture in a Scene2D Image using libGDX?

libgdx

Solution

You have to change the drawable and wrap your new texture in a `SpriteDrawable`

Texture texture = ...;
Image image = new Image(texture);

// switch to a new texture
Texture newTexture = ...;
image.setDrawable(new SpriteDrawable(new Sprite(newTexture)));

Problem

How can I change the texture in a Scene2D Image? http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/Image.html There is no such method in the docs. I create mine by providing its constructor a texture reference.

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