Wrapping native C++ struct in C++/CLI
c#, c++-cli, clr, wrapper
Solution
You need to create a equivalent CLI class of native struct and Enums.
public ref class ManagedAVCodecDescriptor {
ManagedAVCodecIDClass id;
ManagedAVMediaTypeClass type;
String^ name;
String^ long_name;
int props;
};
Enum equivalent class will look like this:
public enum class ManagedAVCodecIDClass
{
xyx = 1,
abc = 2,
...
}
Now in your AVCodecDescriptorWrapper you should get AVCodecDescriptor object and put all information in the ManagedAVCodecDescriptor object and pass it to C# class.
ManagedAVCodecDescriptor^ mObject = gcnew ManagedAVCodecDescriptor();
mObject.setSomeValue(nativeStruct->somevalue);
and pass mObject to C# code as general C# object.
Problem
I've never worked with either C++ or C++/CLI, but I would like to use a native C++ library in a C# project. I googled a bit, learnt a few things about C++/CLI and decided to give it a head start. But I'm not sure if I'm doing any of it right. I have the following `struct` in a native namespace: avcodec.h ``` typedef struct AVCodecDescriptor { enum AVCodecID id; enum AVMediaType type; const char *name; const char *long_name; int props; } AVCodecDescriptor; ``` Now I want to wrap this `struct` in C++/CLI for using it in C#: ``` public ref struct AVCodecDescriptorWrapper { private: struct AVCodecDescriptor *_avCodecDescriptor; public: AVCodecDescriptorWrapper() { _avCodecDescriptor = new AVCodecDescriptor(); } ~AVCodecDescriptorWrapper() { delete _avCodecDescriptor; } // what do? property AVCodecID Id { AVCodecID get() { return; // what comes here ???? } } }; ``` However, it seems like I'm doing something horribly wrong since I'm not even able to see the fields of the `struct` AVCodecDescriptor in C++/CLI. Do I have to wrap the `enum`s in the struct to? Do I have to copy them into C++/CLI and cast it (well, `enum AVCodecID` has like 350 values - a copy/paste seems ridiculus.)